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* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
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@@ -1096,8 +1096,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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// kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
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if (vec.X < 0.0f) vec.X = 0.0f;
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if (vec.Y < 0.0f) vec.Y = 0.0f;
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if (vec.X > 255.95f) vec.X = 255.95f;
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if (vec.Y > 255.95f) vec.Y = 255.95f;
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if (vec.X > (int)Constants.RegionSize - 0.05f) vec.X = (int)Constants.RegionSize - 0.05f;
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if (vec.Y > (int)Constants.RegionSize - 0.05f) vec.Y = (int)Constants.RegionSize - 0.05f;
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_position.X = vec.X;
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_position.Y = vec.Y;
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@@ -304,6 +304,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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public d.Vector3 xyz = new d.Vector3(128.1640f, 128.3079f, 25.7600f);
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public d.Vector3 hpr = new d.Vector3(125.5000f, -17.0000f, 0.0000f);
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private uint heightmapWidth = m_regionWidth + 1;
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private uint heightmapHeight = m_regionHeight + 1;
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private uint heightmapWidthSamples;
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private uint heightmapHeightSamples;
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private volatile int m_global_contactcount = 0;
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private ODERayCastRequestManager m_rayCastManager;
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@@ -3271,27 +3278,49 @@ namespace OpenSim.Region.Physics.OdePlugin
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// this._heightmap[i] = (double)heightMap[i];
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// dbm (danx0r) -- creating a buffer zone of one extra sample all around
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_origheightmap = heightMap; // Used for Fly height. Kitto Flora
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const uint heightmapWidth = m_regionWidth + 2;
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const uint heightmapHeight = m_regionHeight + 2;
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const uint heightmapWidthSamples = 2*m_regionWidth + 2;
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const uint heightmapHeightSamples = 2*m_regionHeight + 2;
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uint heightmapWidth = m_regionWidth + 1;
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uint heightmapHeight = m_regionHeight + 1;
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uint heightmapWidthSamples;
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uint heightmapHeightSamples;
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if (((int)Constants.RegionSize) == 256)
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{
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heightmapWidthSamples = 2*m_regionWidth + 2;
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heightmapHeightSamples = 2*m_regionHeight + 2;
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heightmapWidth++;
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heightmapHeight++;
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}
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else
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{
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heightmapWidthSamples = m_regionWidth + 1;
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heightmapHeightSamples = m_regionHeight + 1;
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}
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const float scale = 1.0f;
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const float offset = 0.0f;
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const float thickness = 0.2f;
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const int wrap = 0;
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//Double resolution
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heightMap = ResizeTerrain512Interpolation(heightMap);
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if (((int)Constants.RegionSize) == 256)
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heightMap = ResizeTerrain512Interpolation(heightMap);
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int regionsize = (int)Constants.RegionSize;
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if (regionsize == 256)
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regionsize = 512;
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float hfmin = 2000;
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float hfmax = -2000;
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for (int x = 0; x < heightmapWidthSamples; x++)
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{
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for (int y = 0; y < heightmapHeightSamples; y++)
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{
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int xx = Util.Clip(x - 1, 0, 511);
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int yy = Util.Clip(y - 1, 0, 511);
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int xx = Util.Clip(x - 1, 0, regionsize - 1);
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int yy = Util.Clip(y - 1, 0, regionsize - 1);
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float val = heightMap[yy*512 + xx];
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float val = heightMap[yy*regionsize + xx];
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_heightmap[x*heightmapHeightSamples + y] = val;
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hfmin = (val < hfmin) ? val : hfmin;
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hfmax = (val > hfmax) ? val : hfmax;
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@@ -3332,7 +3361,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
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d.GeomSetRotation(LandGeom, ref R);
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d.GeomSetPosition(LandGeom, 128, 128, 0);
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d.GeomSetPosition(LandGeom, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, 0);
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}
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}
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@@ -56,8 +56,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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ps = cbt.GetScene("test");
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// Initializing Physics Scene.
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ps.Initialise(imp.GetMesher(),null);
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float[] _heightmap = new float[256 * 256];
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for (int i = 0; i<(256*256);i++)
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float[] _heightmap = new float[(int)Constants.RegionSize * (int)Constants.RegionSize];
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for (int i = 0; i < ((int)Constants.RegionSize * (int)Constants.RegionSize); i++)
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{
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_heightmap[i] = 21f;
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}
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