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mysql region store: do not use double to store float
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@@ -484,3 +484,52 @@ ADD COLUMN `standtargetz` float DEFAULT '0.0',
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ADD COLUMN `sitactrange` float DEFAULT '0.0';
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COMMIT;
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:VERSION 60 #----- don't store float on double
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BEGIN;
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ALTER TABLE `prims`
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MODIFY `PositionX` float DEFAULT '0.0',
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MODIFY `PositionY` float DEFAULT '0.0',
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MODIFY `PositionZ` float DEFAULT '0.0',
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MODIFY `GroupPositionX` float DEFAULT '0.0',
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MODIFY `GroupPositionY` float DEFAULT '0.0',
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MODIFY `GroupPositionZ` float DEFAULT '0.0',
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MODIFY `VelocityX` float DEFAULT '0.0',
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MODIFY `VelocityY` float DEFAULT '0.0',
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MODIFY `VelocityZ` float DEFAULT '0.0',
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MODIFY `AngularVelocityX` float DEFAULT '0.0',
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MODIFY `AngularVelocityY` float DEFAULT '0.0',
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MODIFY `AngularVelocityZ` float DEFAULT '0.0',
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MODIFY `AccelerationX` float DEFAULT '0.0',
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MODIFY `AccelerationY` float DEFAULT '0.0',
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MODIFY `AccelerationZ` float DEFAULT '0.0',
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MODIFY `RotationX` float DEFAULT '0.0',
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MODIFY `RotationY` float DEFAULT '0.0',
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MODIFY `RotationZ` float DEFAULT '0.0',
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MODIFY `RotationW` float DEFAULT '0.0',
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MODIFY `SitTargetOffsetX` float DEFAULT '0.0',
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MODIFY `SitTargetOffsetY` float DEFAULT '0.0',
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MODIFY `SitTargetOffsetZ` float DEFAULT '0.0',
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MODIFY `SitTargetOrientX` float DEFAULT '0.0',
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MODIFY `SitTargetOrientY` float DEFAULT '0.0',
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MODIFY `SitTargetOrientZ` float DEFAULT '0.0',
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MODIFY `SitTargetOrientW` float DEFAULT '0.0',
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MODIFY `OmegaX` float DEFAULT '0.0',
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MODIFY `OmegaY` float DEFAULT '0.0',
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MODIFY `OmegaZ` float DEFAULT '0.0',
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MODIFY `CameraEyeOffsetX` float DEFAULT '0.0',
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MODIFY `CameraEyeOffsetY` float DEFAULT '0.0',
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MODIFY `CameraEyeOffsetZ` float DEFAULT '0.0',
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MODIFY `CameraAtOffsetX` float DEFAULT '0.0',
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MODIFY `CameraAtOffsetY` float DEFAULT '0.0',
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MODIFY `CameraAtOffsetZ` float DEFAULT '0.0',
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MODIFY `Density` float DEFAULT '1000.0',
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MODIFY `GravityModifier` float DEFAULT '1.0',
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MODIFY `Friction` float DEFAULT '0.6',
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MODIFY `Restitution` float DEFAULT '0.5',
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MODIFY `AttachedPosX` float DEFAULT '0',
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MODIFY `AttachedPosY` float DEFAULT '0',
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MODIFY `AttachedPosZ` float DEFAULT '0',
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MODIFY `LoopedSoundGain` float DEFAULT '0';
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COMMIT;
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