This script allows an object to be attached directly from prim inventory to another avatar in the scene.

Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-09 23:08:41 +01:00
parent d6f563794e
commit c8af20f966
4 changed files with 96 additions and 5 deletions

View File

@@ -301,6 +301,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint);
}
public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint)
{
m_OSSL_Functions.osForceAttachToOtherAvatarFromInventory(rawAvatarId, itemName, attachmentPoint);
}
public void osForceDetachFromAvatar()
{
m_OSSL_Functions.osForceDetachFromAvatar();