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This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe
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@@ -301,6 +301,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint);
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}
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public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint)
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{
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m_OSSL_Functions.osForceAttachToOtherAvatarFromInventory(rawAvatarId, itemName, attachmentPoint);
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}
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public void osForceDetachFromAvatar()
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{
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m_OSSL_Functions.osForceDetachFromAvatar();
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