Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.

This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls.
These places are for, while, do-while, label, user function call and manual event function call.
Call goes through to an XEngineScriptBase which extends ScriptBase.
IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler.
Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console.
Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run.
Automatic recompilation may be implemented in a later commit.
This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
This commit is contained in:
Justin Clark-Casey (justincc)
2013-01-17 23:39:09 +00:00
parent 9c99ed26eb
commit c8afc8523b
8 changed files with 307 additions and 77 deletions

View File

@@ -192,7 +192,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (m_coopSleepHandle == null)
System.Threading.Thread.Sleep(delay);
else if (m_coopSleepHandle.WaitOne(delay))
else
CheckForCoopTermination(delay);
}
/// <summary>
/// Check for co-operative termination.
/// </summary>
/// <param name='delay'>If called with 0, then just the check is performed with no wait.</param>
protected virtual void CheckForCoopTermination(int delay)
{
if (m_coopSleepHandle.WaitOne(delay))
throw new ScriptCoopStopException();
}