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ok it is GetLandObjectClippedXY
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@@ -1749,7 +1749,7 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID parcelID = tmp.AsUUID();
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if (Util.ParseFakeParcelID(parcelID, out ulong regionHandle, out uint x, out uint y) && regionHandle == myHandler)
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{
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ILandObject land = m_Scene.LandChannel.GetLandObjectClipedXY(x, y);
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ILandObject land = m_Scene.LandChannel.GetLandObjectClippedXY(x, y);
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if (land != null)
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landdata = land.LandData;
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land = null;
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