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ok it is GetLandObjectClippedXY
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@@ -93,7 +93,7 @@ namespace OpenSim.Tests.Common
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return GetNoLand();
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}
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public ILandObject GetLandObjectClipedXY(float x, float y)
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public ILandObject GetLandObjectClippedXY(float x, float y)
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{
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return GetNoLand();
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}
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