Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet

we used to send before slimupdates and explicitly send it
This commit is contained in:
Melanie
2010-06-12 01:25:25 +01:00
parent ed38b4a140
commit c8ed972443
10 changed files with 71 additions and 19 deletions

View File

@@ -11843,5 +11843,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
dialog.Buttons = buttons;
OutPacket(dialog, ThrottleOutPacketType.Task);
}
public void StopFlying(ISceneEntity p)
{
ScenePresence presence = p as ScenePresence;
// It turns out to get the agent to stop flying, you have to feed it stop flying velocities
// There's no explicit message to send the client to tell it to stop flying.. it relies on the
// velocity, collision plane and avatar height
// Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
// when the avatar stands up
Vector3 pos = presence.AbsolutePosition;
if (presence.Appearance.AvatarHeight != 127.0f)
pos += new Vector3(0f, 0f, (presence.Appearance.AvatarHeight / 6f));
else
pos += new Vector3(0f, 0f, (1.56f / 6f));
presence.AbsolutePosition = pos;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock block =
CreateImprovedTerseBlock(p, false);
const float TIME_DILATION = 1.0f;
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = timeDilation;
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
packet.ObjectData[0] = block;
OutPacket(packet, ThrottleOutPacketType.Task, true);
//ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
// AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
}
}
}