refactor: Add SOP.IsSitTargetOccupied to improve readability

This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-10 23:34:40 +01:00
parent 69a6f6e3cd
commit c8f0d476d2
2 changed files with 8 additions and 3 deletions

View File

@@ -135,6 +135,11 @@ namespace OpenSim.Region.Framework.Scenes
get { return ParentGroup.RootPart == this; }
}
/// <summary>
/// Is the sit target of this part occupied?
/// </summary>
public bool IsSitTargetOccupied { get { return SitTargetAvatar != UUID.Zero; } }
/// <summary>
/// Is an explicit sit target set for this part?
/// </summary>
@@ -736,7 +741,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too
if (SitTargetAvatar != UUID.Zero)
if (IsSitTargetOccupied)
{
ScenePresence avatar;
if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar))