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Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
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@@ -2233,7 +2233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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m_host.AddScriptLPS(1);
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return NpcCreate(firstname, lastname, position, notecard, false, true);
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return NpcCreate(firstname, lastname, position, notecard, false, false);
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}
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public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
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@@ -2244,7 +2244,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return NpcCreate(
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firstname, lastname, position, notecard,
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(options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0,
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(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0);
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(options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0);
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}
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private LSL_Key NpcCreate(
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