Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
root
2011-07-09 01:06:46 +01:00
23 changed files with 4291 additions and 4015 deletions

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@@ -1603,6 +1603,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="m_physicalPrim"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
{
// m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID);
bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
@@ -2974,7 +2976,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void SculptTextureCallback(UUID textureID, AssetBase texture)
{
if (m_shape.SculptEntry)