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Merge branch 'master' into careminster-presence-refactor
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@@ -1603,6 +1603,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="m_physicalPrim"></param>
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public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
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{
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// m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID);
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bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
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bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
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@@ -2974,7 +2976,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void SculptTextureCallback(UUID textureID, AssetBase texture)
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{
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if (m_shape.SculptEntry)
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