* some refactoring on permissions

* temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything.
This commit is contained in:
lbsa71
2008-02-11 13:26:55 +00:00
parent c7c567182a
commit c927928245
5 changed files with 85 additions and 109 deletions

View File

@@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
((SceneObjectGroup) ent).GetProperites(remoteClient);
((SceneObjectGroup) ent).GetProperties(remoteClient);
((SceneObjectGroup) ent).IsSelected = true;
LandManager.setPrimsTainted();
break;