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* some refactoring on permissions
* temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything.
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@@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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((SceneObjectGroup) ent).GetProperites(remoteClient);
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((SceneObjectGroup) ent).GetProperties(remoteClient);
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((SceneObjectGroup) ent).IsSelected = true;
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LandManager.setPrimsTainted();
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break;
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