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* some refactoring on permissions
* temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything.
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@@ -1078,7 +1078,7 @@ namespace OpenSim.Region.Environment.Scenes
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///
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/// </summary>
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/// <param name="client"></param>
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public void GetProperites(IClientAPI client)
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public void GetProperties(IClientAPI client)
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{
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ObjectPropertiesPacket proper = (ObjectPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
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// TODO: don't create new blocks if recycling an old packet
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