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shut up some pesty warnings
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@@ -92,6 +92,7 @@ public sealed class BSCharacter : BSPhysObject
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Density = BSParam.AvatarDensity;
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_isPhysical = true;
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_footOffset = footOffset;
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// Adjustments for zero X and Y made in Size()
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// This also computes avatar scale, volume, and mass
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SetAvatarSize(size, footOffset, true /* initializing */);
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