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Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionary rather than AgentCircuitManager.AgentCircuits directly in "show circuits" to avoid enumeration exceptions
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@@ -103,15 +103,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
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Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(1));
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Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(1));
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Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
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scene.IncomingCloseAgent(sp.UUID);
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Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
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Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
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Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(0));
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Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(0));
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Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
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}
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/// <summary>
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