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The very beginnings of attachments (no detachments! :)
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@@ -234,6 +234,11 @@ namespace OpenSim.Framework
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uint EveryoneMask, uint GroupMask, uint NextOwnerMask, uint ItemFlags,
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bool RezSelected, bool RemoveItem, LLUUID fromTaskID );
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public delegate void RezSingleAttachmentFromInv(IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,
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uint ItemFlags, uint NextOwnerMask);
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public delegate void ObjectAttach(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, LLQuaternion rot);
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public delegate void ModifyTerrain(
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float height, float seconds, byte size, byte action, float north, float west, float south, float east,
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IClientAPI remoteClient);
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@@ -417,6 +422,8 @@ namespace OpenSim.Framework
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event ModifyTerrain OnModifyTerrain;
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event SetAppearance OnSetAppearance;
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event AvatarNowWearing OnAvatarNowWearing;
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event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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event ObjectAttach OnObjectAttach;
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event StartAnim OnStartAnim;
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event StopAnim OnStopAnim;
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event LinkObjects OnLinkObjects;
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