Put all debug console commands into a single Debug section rather than scattering them over other categories

This commit is contained in:
Justin Clark-Casey (justincc)
2012-06-15 03:32:43 +01:00
parent 94517c8d5c
commit c935f03467
4 changed files with 6 additions and 6 deletions

View File

@@ -238,7 +238,7 @@ namespace OpenSim
"Force the update of all objects on clients",
HandleForceUpdate);
m_console.Commands.AddCommand("Comms", false, "debug packet",
m_console.Commands.AddCommand("Debug", false, "debug packet",
"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
"Turn on packet debugging",
"If level > 255 then all incoming and outgoing packets are logged.\n"
@@ -250,9 +250,9 @@ namespace OpenSim
+ "If an avatar name is given then only packets from that avatar are logged",
Debug);
m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("Regions", false, "debug scene",
m_console.Commands.AddCommand("Debug", false, "debug scene",
"debug scene <scripting> <collisions> <physics>",
"Turn on scene debugging", Debug);