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Put all debug console commands into a single Debug section rather than scattering them over other categories
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@@ -238,7 +238,7 @@ namespace OpenSim
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"Force the update of all objects on clients",
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HandleForceUpdate);
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m_console.Commands.AddCommand("Comms", false, "debug packet",
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m_console.Commands.AddCommand("Debug", false, "debug packet",
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"debug packet <level> [<avatar-first-name> <avatar-last-name>]",
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"Turn on packet debugging",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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@@ -250,9 +250,9 @@ namespace OpenSim
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+ "If an avatar name is given then only packets from that avatar are logged",
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Debug);
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m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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m_console.Commands.AddCommand("Debug", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
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m_console.Commands.AddCommand("Regions", false, "debug scene",
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m_console.Commands.AddCommand("Debug", false, "debug scene",
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"debug scene <scripting> <collisions> <physics>",
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"Turn on scene debugging", Debug);
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