Merge branch 'master' of opensimulator.org:/var/git/opensim

This commit is contained in:
Melanie Thielker
2017-01-07 22:54:24 +00:00
2 changed files with 3 additions and 3 deletions

View File

@@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (string id in ids)
{
string current = id.Trim();
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "GOD" || current.ToUpper() == "GRID_GOD")
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "ACTIVE_GOD" || current.ToUpper() == "GRID_GOD")
{
if (!perms.AllowedOwnerClasses.Contains(current))
perms.AllowedOwnerClasses.Add(current.ToUpper());
@@ -426,7 +426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
//Only active gods may use the function
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ACTIVE_GOD"))
{
ScenePresence sp = World.GetScenePresence(ownerID);
if (sp != null && !sp.IsDeleted && sp.IsGod)