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Formatting cleanup.
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@@ -2049,7 +2049,7 @@ namespace OpenSim.Region.Environment.Scenes
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data[pos] = (byte)pTexAnim.SizeY; pos++;
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Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
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Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4);
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Helpers.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
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Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
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m_TextureAnimation = data;
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@@ -2495,7 +2495,7 @@ namespace OpenSim.Region.Environment.Scenes
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(int) (color.x*0xff),
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(int) (color.y*0xff),
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(int) (color.z*0xff));
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SetText( text );
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SetText(text);
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}
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public int registerTargetWaypoint(LLVector3 target, float tolerance)
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