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Formatting cleanup.
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@@ -60,7 +60,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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float cpu = m_counter.NextValue()/40f;
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LLVector3 size = new LLVector3(cpu, cpu, cpu);
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RootPart.Resize( size );
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RootPart.Resize(size);
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base.UpdateMovement();
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}
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@@ -103,7 +103,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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for (int i = 0; i < (objs*objs*objs); i++)
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{
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LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4);
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LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
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ComplexObject complexObject =
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new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
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pos + posOffset);
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