Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-14 05:11:23 +00:00
parent eff470c0de
commit c995d60d37
62 changed files with 283 additions and 291 deletions

View File

@@ -729,7 +729,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
{
prim.UpdateKinetics();
}
//if(this._simFlatPlanet!=null) this._simFlatPlanet.Restore();
//if (this._simFlatPlanet!=null) this._simFlatPlanet.Restore();
}
public override void GetResults()

View File

@@ -162,7 +162,7 @@ namespace OpenSim.Region.Physics.Meshing
}
// each simplex still in the list belongs to the hull of the region in question
// The new vertex (yes, we still deal with verices here :-) ) forms a triangle
// The new vertex (yes, we still deal with verices here :-)) forms a triangle
// with each of these simplices. Build the new triangles and add them to the list
foreach (Simplex s in simplices)
{

View File

@@ -79,7 +79,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public bool m_returnCollisions = false;
// Default we're a Geometry
private CollisionCategories m_collisionCategories = (CollisionCategories.Geom );
private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
// Default, Collide with Other Geometries, spaces and Bodies
private CollisionCategories m_collisionFlags = m_default_collisionFlags;
@@ -1170,9 +1170,8 @@ namespace OpenSim.Region.Physics.OdePlugin
if (m_usePID)
{
// If we're using the PID controller, then we have no gravity
fz = ((9.8f) * this.Mass );
fz = 9.8f * this.Mass;
// no lock; for now it's only called from within Simulate()