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Formatting cleanup.
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@@ -729,7 +729,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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{
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prim.UpdateKinetics();
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}
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//if(this._simFlatPlanet!=null) this._simFlatPlanet.Restore();
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//if (this._simFlatPlanet!=null) this._simFlatPlanet.Restore();
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}
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public override void GetResults()
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@@ -162,7 +162,7 @@ namespace OpenSim.Region.Physics.Meshing
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}
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// each simplex still in the list belongs to the hull of the region in question
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// The new vertex (yes, we still deal with verices here :-) ) forms a triangle
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// The new vertex (yes, we still deal with verices here :-)) forms a triangle
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// with each of these simplices. Build the new triangles and add them to the list
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foreach (Simplex s in simplices)
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{
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@@ -79,7 +79,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public bool m_returnCollisions = false;
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// Default we're a Geometry
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private CollisionCategories m_collisionCategories = (CollisionCategories.Geom );
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private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
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// Default, Collide with Other Geometries, spaces and Bodies
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private CollisionCategories m_collisionFlags = m_default_collisionFlags;
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@@ -1170,9 +1170,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (m_usePID)
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{
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// If we're using the PID controller, then we have no gravity
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fz = ((9.8f) * this.Mass );
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fz = 9.8f * this.Mass;
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// no lock; for now it's only called from within Simulate()
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