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https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Formatting cleanup.
This commit is contained in:
@@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if(inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
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if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
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{
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invItemID=inv.Key;
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break;
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@@ -152,9 +152,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.AddScriptLPS(1);
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foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if(inv.Value.Name == name)
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if (inv.Value.Name == name)
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{
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if(inv.Value.Type != type)
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if (inv.Value.Type != type)
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return LLUUID.Zero;
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return inv.Value.AssetID.ToString();
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@@ -168,7 +168,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.AddScriptLPS(1);
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foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if(inv.Value.Name == name)
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if (inv.Value.Name == name)
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{
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return inv.Value.AssetID.ToString();
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}
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@@ -362,11 +362,11 @@ namespace OpenSim.Region.ScriptEngine.Common
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double x,y,z,s;
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double c1 = Math.Cos(v.y / 2);
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double s1 = Math.Sin(v.y / 2 );
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double c2 = Math.Cos(v.z / 2 );
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double s2 = Math.Sin(v.z / 2 );
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double c3 = Math.Cos(v.x / 2 );
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double s3 = Math.Sin(v.x / 2 );
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double s1 = Math.Sin(v.y / 2);
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double c2 = Math.Cos(v.z / 2);
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double s2 = Math.Sin(v.z / 2);
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double c3 = Math.Cos(v.x / 2);
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double s3 = Math.Sin(v.x / 2);
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double c1c2 = c1 * c2;
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double s1s2 = s1 * s2;
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@@ -2900,7 +2900,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
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llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot) );
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llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot));
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llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
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// convert back and forth between quaternion <-> vector and angle
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@@ -3339,14 +3339,13 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (src.Data.Length > 0)
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{
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ret = src.Data[x++].ToString();
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for(;x<src.Data.Length;x++)
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for (; x < src.Data.Length; x++)
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{
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ret += ", "+src.Data[x].ToString();
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}
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}
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return ret;
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}
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/// <summary>
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@@ -3367,9 +3366,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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m_host.AddScriptLPS(1);
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for(int i=0; i<src.Length; i++)
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for (int i = 0; i < src.Length; i++)
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{
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switch(src[i])
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switch (src[i])
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{
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case '<' :
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parens++;
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@@ -3435,15 +3434,14 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (src.Length != stride && src.Length%stride == 0)
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{
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chunkk = src.Length/stride;
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chunks = new int[chunkk];
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for(int i=0;i<chunkk;i++)
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for (int i = 0; i < chunkk; i++)
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chunks[i] = i;
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for(int i=0; i<chunkk-1; i++)
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for (int i = 0; i < chunkk - 1; i++)
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{
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// randomly select 2 chunks
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index1 = rand.Next(rand.Next(65536));
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@@ -3461,10 +3459,13 @@ namespace OpenSim.Region.ScriptEngine.Common
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result = new LSL_Types.list();
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for(int i=0; i<chunkk; i++)
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for(int j=0;j<stride;j++)
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for (int i = 0; i < chunkk; i++)
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{
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for (int j = 0; j < stride; j++)
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{
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result.Add(src.Data[chunks[i]*stride+j]);
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}
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}
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}
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else {
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object[] array = new object[src.Length];
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@@ -3540,25 +3541,28 @@ namespace OpenSim.Region.ScriptEngine.Common
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stride = 1;
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if (stride > 0)
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for(int i=0;i<src.Length;i+=stride)
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{
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for (int i = 0; i < src.Length; i += stride)
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{
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if (i<=ei[0] && i>=si[0])
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result.Add(src.Data[i]);
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if (twopass && i>=si[1] && i<=ei[1])
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result.Add(src.Data[i]);
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}
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}
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else if (stride < 0)
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for(int i=src.Length-1;i>=0;i+=stride)
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{
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for (int i = src.Length - 1; i >= 0; i += stride)
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{
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if (i<=ei[0] && i>=si[0])
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if (i <= ei[0] && i >= si[0])
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result.Add(src.Data[i]);
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if (twopass && i>=si[1] && i<=ei[1])
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if (twopass && i >= si[1] && i <= ei[1])
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result.Add(src.Data[i]);
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}
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}
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}
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return result;
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}
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public LSL_Types.Vector3 llGetRegionCorner()
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@@ -3635,12 +3639,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (src.Length != 0 && test.Length != 0)
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{
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for(int i=0; i< length; i++)
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for (int i = 0; i < length; i++)
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{
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if (src.Data[i].Equals(test.Data[0]))
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{
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int j;
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for(j=1;j<test.Length;j++)
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for (j = 1; j < test.Length; j++)
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if (!src.Data[i+j].Equals(test.Data[j]))
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break;
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if (j == test.Length)
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@@ -4328,7 +4332,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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return;
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}
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string[] buts = new string[buttons.Length];
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for(int i = 0; i < buttons.Length; i++)
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for (int i = 0; i < buttons.Length; i++)
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{
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if (buttons.Data[i].ToString() == String.Empty)
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{
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@@ -4516,7 +4520,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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int face;
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LSL_Types.Vector3 v;
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switch(code)
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switch (code)
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{
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case 6: // PRIM_POSITION
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if (remain < 1)
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@@ -4826,12 +4830,12 @@ namespace OpenSim.Region.ScriptEngine.Common
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LSL_Types.list res = new LSL_Types.list();
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int idx=0;
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while(idx < rules.Length)
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while (idx < rules.Length)
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{
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int code=Convert.ToInt32(rules.Data[idx++]);
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int remain=rules.Length-idx;
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switch(code)
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switch (code)
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{
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case 2: // PRIM_MATERIAL
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res.Add(new LSL_Types.LSLInteger(m_host.Material));
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@@ -5339,19 +5343,20 @@ namespace OpenSim.Region.ScriptEngine.Common
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// All entries are initially valid
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for(int i=0; i<mlen; i++) active[i] = true;
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for (int i = 0; i < mlen; i++)
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active[i] = true;
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offset[mlen] = srclen;
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while(beginning<srclen)
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while (beginning < srclen)
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{
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best = mlen; // as bad as it gets
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// Scan for separators
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for(j=0; j<seplen; j++)
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{
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for (j = 0; j < seplen; j++)
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{
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if (active[j])
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{
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// scan all of the markers
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@@ -5359,7 +5364,8 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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// not present at all
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active[j] = false;
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} else
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}
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else
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{
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// present and correct
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if (offset[j] < offset[best])
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@@ -5377,7 +5383,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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if (offset[best] != beginning)
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{
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for(j=seplen; (j<mlen) && (offset[best] > beginning); j++)
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for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
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{
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if (active[j])
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{
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@@ -6174,7 +6180,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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foreach (object o in args.Data)
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{
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switch(o.ToString())
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switch (o.ToString())
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{
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case "1":
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ret.Add(av.Firstname + " " + av.Lastname);
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@@ -6207,9 +6213,9 @@ namespace OpenSim.Region.ScriptEngine.Common
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SceneObjectPart obj = World.GetSceneObjectPart(key);
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if (obj != null)
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{
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foreach(object o in args.Data)
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foreach (object o in args.Data)
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{
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switch(o.ToString())
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switch (o.ToString())
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{
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case "1":
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ret.Add(obj.Name);
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