Formatting cleanup.

This commit is contained in:
Jeff Ames
2008-05-14 05:11:23 +00:00
parent eff470c0de
commit c995d60d37
62 changed files with 283 additions and 291 deletions

View File

@@ -147,7 +147,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
foreach (ScenePresence pre in presences)
{
IClientAPI client = pre.ControllingClient;
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
//if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
if (client.IsActive)
{
get_scene_presence_filter++;
@@ -160,7 +160,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
foreach (ScenePresence pre in avatars)
{
IClientAPI client = pre.ControllingClient;
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
//if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
if (client.IsActive)
{
get_avatar_filter++;
@@ -884,7 +884,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
// Because data changes by the physics simulation when the client doesn't move,
// if MovementFlag is false, It is necessary to synchronize.
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
//if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
if (client.IsActive)
{
//m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition));