mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 12:25:42 +08:00
Formatting cleanup.
This commit is contained in:
@@ -147,7 +147,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
||||
foreach (ScenePresence pre in presences)
|
||||
{
|
||||
IClientAPI client = pre.ControllingClient;
|
||||
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
|
||||
//if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
|
||||
if (client.IsActive)
|
||||
{
|
||||
get_scene_presence_filter++;
|
||||
@@ -160,7 +160,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
||||
foreach (ScenePresence pre in avatars)
|
||||
{
|
||||
IClientAPI client = pre.ControllingClient;
|
||||
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
|
||||
//if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) {
|
||||
if (client.IsActive)
|
||||
{
|
||||
get_avatar_filter++;
|
||||
@@ -884,7 +884,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
|
||||
|
||||
// Because data changes by the physics simulation when the client doesn't move,
|
||||
// if MovementFlag is false, It is necessary to synchronize.
|
||||
//if(pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
|
||||
//if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
|
||||
if (client.IsActive)
|
||||
{
|
||||
//m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition));
|
||||
|
||||
Reference in New Issue
Block a user