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* Fixes Location == Location, and Location != Location
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@@ -106,8 +106,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public bool HandlesRegion(Location x)
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{
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return x.RegionHandle == m_location.RegionHandle;
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//return x == m_location;
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//return x.RegionHandle == m_location.RegionHandle;
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return x == m_location;
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}
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public void AddScene(Scene x)
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