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* Add extra backup parameter to InnerScene.AddRestoredSceneObject()
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@@ -192,7 +192,11 @@ namespace OpenSim.Region.Environment.Scenes
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/// Add an object into the scene that has come from storage
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/// </summary>
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/// <param name="sceneObject"></param>
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protected internal void AddSceneObjectFromStorage(SceneObjectGroup sceneObject)
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/// <param name="attachToBackup">
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/// If true, changes to the object will be reflected in its persisted data
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/// If false, the persisted data will not be changed even if the object in the scene is changed
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/// </param>
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protected internal void AddRestoredSceneObject(SceneObjectGroup sceneObject, bool attachToBackup)
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{
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sceneObject.RegionHandle = m_regInfo.RegionHandle;
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sceneObject.SetScene(m_parentScene);
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@@ -204,7 +208,7 @@ namespace OpenSim.Region.Environment.Scenes
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sceneObject.UpdateParentIDs();
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AddSceneObject(sceneObject, true);
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AddSceneObject(sceneObject, attachToBackup);
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}
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/// <summary>
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