mantis 9188: add HG assets scan and fetch when droping a item on a prim

This commit is contained in:
UbitUmarov
2025-05-05 21:28:12 +01:00
parent 4dae4e7a4f
commit c9b4d3374f
4 changed files with 56 additions and 40 deletions

View File

@@ -127,6 +127,8 @@ namespace OpenSim.Region.Framework.Interfaces
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
void FetchRemoteHGItemAssets(UUID OwnerID, InventoryItemBase item);
void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
/// <summary>

View File

@@ -1768,9 +1768,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID itemID = itemInfo.ItemID;
if (itemID.IsZero())
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: UpdateTaskInventory called with item ID Zero on update for {1}!",
remoteClient.Name);
m_log.Error($"[PRIM INVENTORY]: UpdateTaskInventory called with item ID Zero on update for {remoteClient.Name}");
return;
}
@@ -1778,11 +1776,9 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = GetSceneObjectPart(primLocalID);
if(part is null)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: " +
"Update with item {0} requested of prim {1} for {2} but this prim does not exist",
itemID, primLocalID, remoteClient.Name);
return;
m_log.Warn(
$"[PRIM INVENTORY]: Update prim {primLocalID} with item {itemID} by {remoteClient.Name} but prim not found");
return;
}
TaskInventoryItem currentItem = part.Inventory.GetInventoryItem(itemID);
@@ -1797,29 +1793,27 @@ namespace OpenSim.Region.Framework.Scenes
if(item is null)
{
m_log.ErrorFormat(
"[PRIM INVENTORY]: Could not find inventory item {0} to update for {1}!",
itemID, remoteClient.Name);
m_log.Error(
$"[PRIM INVENTORY]: Could not find inventory item {itemID} to update for {remoteClient.Name}");
return;
}
if (!Permissions.CanDropInObjectInv(item, remoteClient, part))
return;
UUID copyID = UUID.Random();
bool modrights = Permissions.CanEditObject(part.ParentGroup, remoteClient);
part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, copyID, modrights);
m_log.InfoFormat(
"[PRIM INVENTORY]: Update with item {0} requested of prim {1} for {2}",
item.Name, primLocalID, remoteClient.Name);
part.ParentGroup.AddInventoryItem(remoteClient.AgentId, primLocalID, item, UUID.Random(), modrights);
m_log.Info(
$"[PRIM INVENTORY]: Update prim {primLocalID} with item {item.Name} requested by {remoteClient.Name}");
IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
invAccess?.FetchRemoteHGItemAssets(remoteClient.AgentId, item);
part.SendPropertiesToClient(remoteClient);
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
{
List<UUID> uuids = new() { itemID };
RemoveInventoryItem(remoteClient, uuids);
}
RemoveInventoryItem(remoteClient, [itemID]);
}
}
else // Updating existing item with new perms etc