Plumb the data path for all those eye candy values. Saves texture

animation, target omega, looped sound, script access pin, allowed
drop state and sale data. Loads it, too. Not all tested.
Code: No Nuts. Data: Cannot Guarantee Nut Free.
This commit is contained in:
Melanie Thielker
2008-08-24 05:25:26 +00:00
parent f9ec65bc21
commit c9b5641c49
3 changed files with 148 additions and 56 deletions

View File

@@ -3940,7 +3940,8 @@ namespace OpenSim.Region.Environment.Scenes
part.ObjectSaleType = saleType;
part.SalePrice = salePrice;
m_log.DebugFormat("[SCENE] Set sale data of object {0} to {1} ${2}", part.UUID, saleType, salePrice);
part.ParentGroup.HasGroupChanged = true;
part.GetProperties(client);
}

View File

@@ -428,6 +428,13 @@ namespace OpenSim.Region.Environment.Scenes
set { m_scriptAccessPin = (int)value; }
}
[XmlIgnore]
public Byte[] TextureAnimation
{
get { return m_TextureAnimation; }
set { m_TextureAnimation = value; }
}
public LLVector3 GroupPosition
{
get