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Plumb the data path for all those eye candy values. Saves texture
animation, target omega, looped sound, script access pin, allowed drop state and sale data. Loads it, too. Not all tested. Code: No Nuts. Data: Cannot Guarantee Nut Free.
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@@ -3940,7 +3940,8 @@ namespace OpenSim.Region.Environment.Scenes
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part.ObjectSaleType = saleType;
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part.SalePrice = salePrice;
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m_log.DebugFormat("[SCENE] Set sale data of object {0} to {1} ${2}", part.UUID, saleType, salePrice);
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part.ParentGroup.HasGroupChanged = true;
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part.GetProperties(client);
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}
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@@ -428,6 +428,13 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_scriptAccessPin = (int)value; }
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}
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[XmlIgnore]
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public Byte[] TextureAnimation
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{
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get { return m_TextureAnimation; }
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set { m_TextureAnimation = value; }
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}
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public LLVector3 GroupPosition
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{
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get
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