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Stop NPC's getting hypergrid like names in some circumstances.
This meant punching in another AddUser() method in IUserManagement to do a direct name to UUID associated without the account check (since NPCs don't have accounts). May address http://opensimulator.org/mantis/view.php?id=5645
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@@ -34,6 +34,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
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using OpenSim.Region.CoreModules.Framework.UserManagement;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@@ -57,8 +58,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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config.Configs["NPC"].Set("Enabled", "true");
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AvatarFactoryModule afm = new AvatarFactoryModule();
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UserManagementModule umm = new UserManagementModule();
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TestScene scene = SceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule());
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SceneHelpers.SetupSceneModules(scene, config, afm, umm, new NPCModule());
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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@@ -81,6 +84,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Assert.That(npc, Is.Not.Null);
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Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
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Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
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}
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[Test]
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