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direct encode lludp terse object update, let contain texture entry
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@@ -671,7 +671,6 @@ namespace OpenSim.Framework
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Particles = 1 << 19,
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ExtraData = 1 << 20,
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Sound = 1 << 21,
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Joint = 1 << 22,
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TerseUpdate = Position | Rotation | Velocity | Acceleration | AngularVelocity,
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FullUpdate = 0x00ffffff,
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