don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )

This commit is contained in:
UbitUmarov
2012-06-17 13:28:33 +01:00
parent 8cf414ba32
commit ca22feb09a

View File

@@ -8026,7 +8026,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Quaternion srot = sitpart.RotationOffset;
rot = Quaternion.Conjugate(srot) * rot; // removed sit part offset rotation
av.Rotation = rot;
av.SendAvatarDataToAllAgents();
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
}
break;
@@ -8046,7 +8047,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
rot = Quaternion.Conjugate(srot) * rot; // remove sit part offset rotation
}
av.Rotation = rot;
av.SendAvatarDataToAllAgents();
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
}
break;
@@ -8141,7 +8143,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
positionChanged = false;
av.OffsetPosition = finalPos;
av.SendAvatarDataToAllAgents();
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
}
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
@@ -8157,7 +8160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (positionChanged)
{
av.OffsetPosition = finalPos;
av.SendAvatarDataToAllAgents();
// av.SendAvatarDataToAllAgents();
av.SendTerseUpdateToAllClients();
positionChanged = false;
}
}