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Delete some verbose debug messages
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@@ -498,7 +498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
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{
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m_log.DebugFormat("[FRIENDS]: Entering StatusNotify for {0}", userID);
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//m_log.DebugFormat("[FRIENDS]: Entering StatusNotify for {0}", userID);
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List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend);
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List<string> remoteFriendStringIds = new List<string>();
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@@ -527,15 +527,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// let's guard against sessions-gone-bad
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if (friendSession != null && friendSession.RegionID != UUID.Zero)
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{
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m_log.DebugFormat("[FRIENDS]: Get region {0}", friendSession.RegionID);
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//m_log.DebugFormat("[FRIENDS]: Get region {0}", friendSession.RegionID);
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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if (region != null)
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{
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m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online);
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}
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}
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else
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m_log.DebugFormat("[FRIENDS]: friend session is null or the region is UUID.Zero");
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//else
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// m_log.DebugFormat("[FRIENDS]: friend session is null or the region is UUID.Zero");
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}
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}
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