Delete some verbose debug messages

This commit is contained in:
Diva Canto
2013-07-04 15:17:06 -07:00
parent c4506cf4f3
commit ca26583e6b
3 changed files with 6 additions and 6 deletions

View File

@@ -498,7 +498,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected virtual void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
{
m_log.DebugFormat("[FRIENDS]: Entering StatusNotify for {0}", userID);
//m_log.DebugFormat("[FRIENDS]: Entering StatusNotify for {0}", userID);
List<string> friendStringIds = friendList.ConvertAll<string>(friend => friend.Friend);
List<string> remoteFriendStringIds = new List<string>();
@@ -527,15 +527,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// let's guard against sessions-gone-bad
if (friendSession != null && friendSession.RegionID != UUID.Zero)
{
m_log.DebugFormat("[FRIENDS]: Get region {0}", friendSession.RegionID);
//m_log.DebugFormat("[FRIENDS]: Get region {0}", friendSession.RegionID);
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
if (region != null)
{
m_FriendsSimConnector.StatusNotify(region, userID, friendSession.UserID, online);
}
}
else
m_log.DebugFormat("[FRIENDS]: friend session is null or the region is UUID.Zero");
//else
// m_log.DebugFormat("[FRIENDS]: friend session is null or the region is UUID.Zero");
}
}