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Make scripts in objects rezzed from script compile synchronously to close
a timing gap. Still not 100%, but getting there
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@@ -2171,7 +2171,7 @@ namespace OpenSim.Region.Environment.Scenes
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group.UpdateGroupRotation(rot);
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//group.ApplyPhysics(m_physicalPrim);
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group.Velocity = vel;
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group.CreateScriptInstances(param, true, DefaultScriptEngine, 0);
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group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
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rootPart.ScheduleFullUpdate();
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if (!ExternalChecks.ExternalChecksBypassPermissions())
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