Make scripts in objects rezzed from script compile synchronously to close

a timing gap. Still not 100%, but getting there
This commit is contained in:
Melanie Thielker
2008-11-13 19:00:46 +00:00
parent ef601d805a
commit ca35b49b70
3 changed files with 16 additions and 38 deletions

View File

@@ -2171,7 +2171,7 @@ namespace OpenSim.Region.Environment.Scenes
group.UpdateGroupRotation(rot);
//group.ApplyPhysics(m_physicalPrim);
group.Velocity = vel;
group.CreateScriptInstances(param, true, DefaultScriptEngine, 0);
group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
rootPart.ScheduleFullUpdate();
if (!ExternalChecks.ExternalChecksBypassPermissions())