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https://github.com/opensim/opensim.git
synced 2026-08-10 11:33:28 +08:00
those events are per script not per part
This commit is contained in:
@@ -569,7 +569,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public event ScriptMovingEndEvent OnScriptMovingEndEvent;
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public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
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public delegate void ScriptAtTargetEvent(UUID scriptID, uint handle, Vector3 targetpos, Vector3 atpos);
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/// <summary>
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/// Triggered when an object has arrived within a tolerance distance
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@@ -583,7 +583,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public event ScriptAtTargetEvent OnScriptAtTargetEvent;
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public delegate void ScriptNotAtTargetEvent(uint localID);
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public delegate void ScriptNotAtTargetEvent(UUID scriptID);
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/// <summary>
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/// Triggered when an object has a motion target but has not arrived
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@@ -597,7 +597,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
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public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
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public delegate void ScriptAtRotTargetEvent(UUID scriptID, uint handle, Quaternion targetrot, Quaternion atrot);
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/// <summary>
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/// Triggered when an object has arrived within a tolerance rotation
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@@ -611,7 +611,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
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public delegate void ScriptNotAtRotTargetEvent(uint localID);
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public delegate void ScriptNotAtRotTargetEvent(UUID scriptID);
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/// <summary>
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/// Triggered when an object has a rotation target but has not arrived
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@@ -2325,7 +2325,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
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public void TriggerAtTargetEvent(UUID scriptID, uint handle, Vector3 targetpos, Vector3 currentpos)
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{
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ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
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if (handlerScriptAtTargetEvent != null)
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@@ -2334,7 +2334,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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try
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{
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d(localID, handle, targetpos, currentpos);
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d(scriptID, handle, targetpos, currentpos);
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}
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catch (Exception e)
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{
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@@ -2346,7 +2346,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerNotAtTargetEvent(uint localID)
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public void TriggerNotAtTargetEvent(UUID scriptID)
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{
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ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
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if (handlerScriptNotAtTargetEvent != null)
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@@ -2355,7 +2355,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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try
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{
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d(localID);
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d(scriptID);
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}
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catch (Exception e)
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{
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@@ -2367,7 +2367,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
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public void TriggerAtRotTargetEvent(UUID scriptID, uint handle, Quaternion targetrot, Quaternion currentrot)
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{
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ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
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if (handlerScriptAtRotTargetEvent != null)
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@@ -2376,7 +2376,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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try
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{
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d(localID, handle, targetrot, currentrot);
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d(scriptID, handle, targetrot, currentrot);
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}
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catch (Exception e)
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{
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@@ -2388,7 +2388,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerNotAtRotTargetEvent(uint localID)
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public void TriggerNotAtRotTargetEvent(UUID scriptID)
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{
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ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
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if (handlerScriptNotAtRotTargetEvent != null)
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@@ -2397,7 +2397,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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try
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{
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d(localID);
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d(scriptID);
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}
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catch (Exception e)
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{
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes
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public Vector3 targetPos;
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public float tolerance;
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public int handle;
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public uint partLocalID;
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public UUID scriptID;
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}
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public struct scriptRotTarget
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@@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Scenes
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public Quaternion targetRot;
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public float tolerance;
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public int handle;
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public uint partLocalID;
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public UUID scriptID;
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}
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public delegate void PrimCountTaintedDelegate();
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@@ -4802,12 +4802,12 @@ namespace OpenSim.Region.Framework.Scenes
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return 0;
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}
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public int registerRotTargetWaypoint(uint partLocalID, Quaternion target, float tolerance)
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public int registerRotTargetWaypoint(UUID scriptID, Quaternion target, float tolerance)
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{
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scriptRotTarget waypoint = new scriptRotTarget();
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waypoint.targetRot = target;
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waypoint.tolerance = tolerance;
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waypoint.partLocalID = partLocalID;
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waypoint.scriptID = scriptID;
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int handle = m_scene.AllocateIntId();
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waypoint.handle = handle;
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lock (m_rotTargets)
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@@ -4830,15 +4830,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public int registerTargetWaypoint(uint partLocalID, Vector3 target, float tolerance)
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public int registerTargetWaypoint(UUID scriptID, Vector3 target, float tolerance)
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{
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int handle = m_scene.AllocateIntId();
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scriptPosTarget waypoint = new scriptPosTarget();
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waypoint.targetPos = target;
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waypoint.tolerance = tolerance * tolerance;
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waypoint.partLocalID = partLocalID;
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waypoint.scriptID = scriptID;
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waypoint.handle = handle;
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lock (m_targets)
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@@ -4861,12 +4860,46 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void RemoveScriptTargets(UUID scriptID)
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{
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List<int> toremove = new List<int>();
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lock (m_targets)
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{
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foreach (KeyValuePair<int, scriptPosTarget> kvp in m_targets)
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{
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if (kvp.Value.scriptID == scriptID)
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toremove.Add(kvp.Key);
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}
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if (toremove.Count > 0)
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{
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for (int i = 0; i < toremove.Count; ++i)
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m_targets.Remove(toremove[i]);
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toremove.Clear();
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}
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}
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lock (m_rotTargets)
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{
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foreach (KeyValuePair<int, scriptRotTarget> kvp in m_rotTargets)
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{
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if (kvp.Value.scriptID == scriptID)
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toremove.Add(kvp.Key);
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}
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if (toremove.Count > 0)
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{
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for (int i = 0; i < toremove.Count; ++i)
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m_targets.Remove(toremove[i]);
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}
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}
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}
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public void checkAtTargets()
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{
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int targetsCount = m_targets.Count;
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if (targetsCount > 0 && (m_scriptListens_atTarget || m_scriptListens_notAtTarget))
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{
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List<scriptPosTarget> atTargets = new List<scriptPosTarget>(targetsCount);
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List<scriptPosTarget> atTargets = new List<scriptPosTarget>();
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List<scriptPosTarget> notatTargets = new List<scriptPosTarget>(targetsCount);
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Vector3 pos = m_rootPart.GroupPosition;
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lock (m_targets)
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@@ -4886,21 +4919,26 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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bool hasnot = notatTargets.Count > 0;
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HashSet<UUID> excludes = new HashSet<UUID>();
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if (atTargets.Count > 0)
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{
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for (int target = 0; target < atTargets.Count; ++target)
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{
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scriptPosTarget att = atTargets[target];
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m_scene.EventManager.TriggerAtTargetEvent(
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att.partLocalID, (uint)att.handle, att.targetPos, pos);
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m_scene.EventManager.TriggerAtTargetEvent(att.scriptID, (uint)att.handle, att.targetPos, pos);
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if(hasnot)
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excludes.Add(att.scriptID);
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}
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}
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if (notatTargets.Count > 0)
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if (hasnot)
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{
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for (int target = 0; target < notatTargets.Count; ++target)
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{
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m_scene.EventManager.TriggerNotAtTargetEvent(notatTargets[target].partLocalID);
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UUID id = notatTargets[target].scriptID;
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if(!excludes.Contains(id))
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m_scene.EventManager.TriggerNotAtTargetEvent(id);
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}
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}
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}
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@@ -4933,13 +4971,17 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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bool hasnot = notatRotTargets.Count > 0;
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HashSet<UUID> excludes = new HashSet<UUID>();
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if (atRotTargets.Count > 0)
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{
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for (int target = 0; target < atRotTargets.Count; ++target)
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{
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scriptRotTarget att = atRotTargets[target];
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m_scene.EventManager.TriggerAtRotTargetEvent(
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att.partLocalID, (uint)att.handle, att.targetRot, rot);
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m_scene.EventManager.TriggerAtRotTargetEvent(att.scriptID, (uint)att.handle, att.targetRot, rot);
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if(hasnot)
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excludes.Add(att.scriptID);
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}
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}
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@@ -4947,7 +4989,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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for (int target = 0; target < notatRotTargets.Count; ++target)
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{
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m_scene.EventManager.TriggerNotAtRotTargetEvent(notatRotTargets[target].partLocalID);
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UUID id = notatRotTargets[target].scriptID;
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if(!excludes.Contains(id))
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m_scene.EventManager.TriggerNotAtRotTargetEvent(id);
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}
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}
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}
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@@ -3013,8 +3013,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid))
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if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev))
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{
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if (((ev & (scriptEvents.at_target | scriptEvents.at_rot_target)) != 0) && ParentGroup != null)
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ParentGroup.RemoveScriptTargets(scriptid);
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m_scriptEvents.Remove(scriptid);
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aggregateScriptEvents();
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}
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@@ -3993,15 +3996,19 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="events"></param>
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public void SetScriptEvents(UUID scriptid, int events)
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{
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Set script events for script with id {0} on {1}/{2} to {3} in {4}",
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// scriptid, Name, ParentGroup.Name, events, ParentGroup.Scene.Name);
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Set script events for script with id {0} on {1}/{2} to {3} in {4}",
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// scriptid, Name, ParentGroup.Name, events, ParentGroup.Scene.Name);
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// scriptEvents oldparts;
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lock (m_scriptEvents)
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{
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if (m_scriptEvents.ContainsKey(scriptid) && m_scriptEvents[scriptid] == (scriptEvents) events)
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if (m_scriptEvents.TryGetValue(scriptid, out scriptEvents ev))
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{
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if (((ev & (scriptEvents.at_target | scriptEvents.at_rot_target)) != 0) && ParentGroup != null)
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ParentGroup.RemoveScriptTargets(scriptid);
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if (ev == (scriptEvents)events)
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return;
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}
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m_scriptEvents[scriptid] = (scriptEvents) events;
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}
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aggregateScriptEvents();
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