add missing culture format on lslvector toString

This commit is contained in:
UbitUmarov
2015-08-23 17:31:15 +01:00
parent e8a75151fa
commit ca53671691

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@@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared
public override string ToString()
{
string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z);
return s;
}
public static explicit operator LSLString(Vector3 vec)
{
string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
return new LSLString(s);
}
public static explicit operator string(Vector3 vec)
{
string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z);
return s;
}