* even more renaming and refactoring; the cleaning woman is on call.

This commit is contained in:
lbsa71
2007-09-20 23:47:32 +00:00
parent 101369e25a
commit ca611c6668
13 changed files with 95 additions and 96 deletions

View File

@@ -40,10 +40,8 @@ namespace OpenSim.Region.Environment.Scenes
{
public partial class ScenePresence : Entity
{
public static bool PhysicsEngineFlying = false;
public static AvatarAnimations Animations;
public static byte[] DefaultTexture;
public IClientAPI ControllingClient;
public LLUUID current_anim;
public int anim_seq;
private bool updateflag = false;
@@ -56,8 +54,6 @@ namespace OpenSim.Region.Environment.Scenes
private AvatarWearable[] Wearables;
private LLObject.TextureEntry m_textureEntry;
private ulong m_regionHandle;
public bool childAgent = true;
public bool IsRestrictedToRegion = false;
@@ -105,10 +101,10 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
///
/// </summary>
public PhysicsActor PhysActor
public PhysicsActor PhysicsActor
{
set { _physActor = value; }
get { return _physActor; }
set { m_physicsActor = value; }
get { return m_physicsActor; }
}
public bool Updated
@@ -117,25 +113,30 @@ namespace OpenSim.Region.Environment.Scenes
get { return updateflag; }
}
private readonly ulong m_regionHandle;
public ulong RegionHandle
{
get { return m_regionHandle; }
}
private string m_firstname;
private readonly string m_firstname;
public string Firstname
{
get { return m_firstname; }
}
private string m_lastname;
private readonly string m_lastname;
public string Lastname
{
get { return m_lastname; }
}
private readonly IClientAPI m_controllingClient;
public IClientAPI _ControllingClient
{
get { return m_controllingClient; }
}
#endregion
#region Constructor(s)
@@ -143,23 +144,23 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary>
///
/// </summary>
/// <param name="theClient"></param>
/// <param name="client"></param>
/// <param name="world"></param>
/// <param name="clientThreads"></param>
/// <param name="regionDat"></param>
public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
{
m_scene = world;
m_uuid = theClient.AgentId;
m_uuid = client.AgentId;
m_regionInfo = reginfo;
m_regionHandle = reginfo.RegionHandle;
MainLog.Instance.Verbose("Avatar.cs ");
ControllingClient = theClient;
m_firstname = ControllingClient.FirstName;
m_lastname = ControllingClient.LastName;
m_controllingClient = client;
m_firstname = m_controllingClient.FirstName;
m_lastname = m_controllingClient.LastName;
m_localId = m_scene.NextLocalId;
AbsolutePosition = ControllingClient.StartPos;
AbsolutePosition = m_controllingClient.StartPos;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
@@ -172,11 +173,11 @@ namespace OpenSim.Region.Environment.Scenes
Animations.LoadAnims();
//register for events
ControllingClient.OnRequestWearables += SendOurAppearance;
ControllingClient.OnSetAppearance += new SetAppearance(SetAppearance);
ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
ControllingClient.OnCompleteMovementToRegion += SendInitialData;
ControllingClient.OnAgentUpdate += HandleAgentUpdate;
m_controllingClient.OnRequestWearables += SendOurAppearance;
m_controllingClient.OnSetAppearance += new SetAppearance(SetAppearance);
m_controllingClient.OnCompleteMovementToRegion += CompleteMovement;
m_controllingClient.OnCompleteMovementToRegion += SendInitialData;
m_controllingClient.OnAgentUpdate += HandleAgentUpdate;
// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
@@ -221,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes
while (terse)
{
SceneObjectPart part = m_tersePartUpdates.Dequeue();
part.SendTerseUpdate(ControllingClient);
part.SendTerseUpdate(m_controllingClient);
terseCount++;
if ((m_tersePartUpdates.Count < 1) | (terseCount > 30))
@@ -238,7 +239,7 @@ namespace OpenSim.Region.Environment.Scenes
while (full)
{
SceneObjectPart part = m_fullPartUpdates.Dequeue();
part.SendFullUpdate(ControllingClient);
part.SendFullUpdate(m_controllingClient);
fullCount++;
if ((m_fullPartUpdates.Count < 1) | (fullCount > 40))
{
@@ -273,7 +274,7 @@ namespace OpenSim.Region.Environment.Scenes
AbsolutePosition = pos;
AddToPhysicalScene( );
_physActor.Flying = isFlying;
m_physicsActor.Flying = isFlying;
m_scene.SendAllSceneObjectsToClient(this);
@@ -291,7 +292,7 @@ namespace OpenSim.Region.Environment.Scenes
private void RemoveFromPhysicalScene()
{
m_scene.PhysScene.RemoveAvatar( this.PhysActor );
m_scene.PhysScene.RemoveAvatar( this.PhysicsActor );
}
/// <summary>
@@ -343,7 +344,7 @@ namespace OpenSim.Region.Environment.Scenes
{
look = new LLVector3(0.99f, 0.042f, 0);
}
ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
if (childAgent)
{
childAgent = false;
@@ -364,9 +365,9 @@ namespace OpenSim.Region.Environment.Scenes
bool DCFlagKeyPressed = false;
Vector3 agent_control_v3 = new Vector3(0, 0, 0);
Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
bool oldflying = PhysActor.Flying;
PhysActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
if (PhysActor.Flying != oldflying)
bool oldflying = PhysicsActor.Flying;
PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
if (PhysicsActor.Flying != oldflying)
{
update_movementflag = true;
}
@@ -411,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (movementflag != 0)
{
if (_physActor.Flying)
if (m_physicsActor.Flying)
{
SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
}
@@ -435,7 +436,7 @@ namespace OpenSim.Region.Environment.Scenes
direc.Normalize();
direc = direc*((0.03f)*128f);
if (_physActor.Flying)
if (m_physicsActor.Flying)
direc *= 4;
newVelocity.X = direc.x;
@@ -528,7 +529,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
SendTerseUpdateToClient(presence.ControllingClient);
SendTerseUpdateToClient(presence.m_controllingClient);
});
}
@@ -545,7 +546,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
ControllingClient.SendCoarseLocationUpdate(CoarseLocations);
m_controllingClient.SendCoarseLocationUpdate(CoarseLocations);
}
public void CoarseLocationChange(ScenePresence avatar)
@@ -571,7 +572,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="remoteAvatar"></param>
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
{
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
LocalId, AbsolutePosition, m_textureEntry.ToBytes());
}
@@ -597,11 +598,11 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void SendInitialData()
{
ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
AbsolutePosition, m_textureEntry.ToBytes());
if (!childAgent)
{
m_scene.InformClientOfNeighbours(ControllingClient);
m_scene.InformClientOfNeighbours(m_controllingClient);
newAvatar = false;
}
@@ -615,13 +616,13 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="OurClient"></param>
public void SendOurAppearance(IClientAPI OurClient)
{
ControllingClient.SendWearables(Wearables);
m_controllingClient.SendWearables(Wearables);
//this.SendFullUpdateToAllClients();
//this.SendArrearanceToAllOtherAgents();
m_scene.SendAllSceneObjectsToClient(this);
ControllingClient.SendViewerTime(m_scene.TimePhase);
m_controllingClient.SendViewerTime(m_scene.TimePhase);
//Please don't remove the following code (at least not yet), just leave it commented out
//gives the user god powers, should help with debuging things in the future
@@ -651,7 +652,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="avatarInfo"></param>
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
{
avatarInfo.ControllingClient.SendAppearance(ControllingClient.AgentId, visualParams,
avatarInfo.m_controllingClient.SendAppearance(m_controllingClient.AgentId, visualParams,
m_textureEntry.ToBytes());
}
@@ -667,8 +668,8 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
{
scenePresence.ControllingClient.SendAnimation(animID, seq,
ControllingClient.AgentId);
scenePresence.m_controllingClient.SendAnimation(animID, seq,
m_controllingClient.AgentId);
});
}
@@ -691,7 +692,7 @@ namespace OpenSim.Region.Environment.Scenes
posLastSignificantMove = AbsolutePosition;
if (OnSignificantClientMovement != null)
{
OnSignificantClientMovement(ControllingClient);
OnSignificantClientMovement(m_controllingClient);
NotifyMyCoarseLocationChange();
}
}
@@ -762,14 +763,14 @@ namespace OpenSim.Region.Environment.Scenes
if (neighbourRegion != null)
{
bool res =
m_scene.InformNeighbourOfCrossing(neighbourHandle, ControllingClient.AgentId, newpos,
_physActor.Flying);
m_scene.InformNeighbourOfCrossing(neighbourHandle, m_controllingClient.AgentId, newpos,
m_physicsActor.Flying);
if (res)
{
//TODO: following line is hard coded to port 9000, really need to change this as soon as possible
AgentCircuitData circuitdata = ControllingClient.RequestClientInfo();
string capsPath = Util.GetCapsURL(ControllingClient.AgentId);
ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
string capsPath = Util.GetCapsURL(m_controllingClient.AgentId);
m_controllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
capsPath);
MakeChildAgent();
m_scene.SendKillObject(m_localId);
@@ -850,7 +851,7 @@ namespace OpenSim.Region.Environment.Scenes
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
AbsolutePosition.Z);
_physActor = scene.AddAvatar(pVec);
m_physicsActor = scene.AddAvatar(pVec);
}
}
}