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Apply patch from bug #1601 -- more documentation for Data/MySQL. Thanks kerunix_Flan!
This commit is contained in:
@@ -40,6 +40,9 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Data.MySQL
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{
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/// <summary>
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/// A MySQL Interface for the Region Server
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/// </summary>
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public class MySQLDataStore : IRegionDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@@ -76,7 +79,7 @@ namespace OpenSim.Data.MySQL
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private DataTable m_landAccessListTable;
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private DataTable m_regionBanListTable;
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// Temporary attribute while this is experimental
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/// <value>Temporary attribute while this is experimental</value>
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private bool persistPrimInventories;
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/***********************************************************************
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@@ -177,7 +180,8 @@ namespace OpenSim.Data.MySQL
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/// <summary>
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/// Given a list of tables, return the version of the tables, as seen in the database
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/// </summary>
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/// <param name="tableList"></param>
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/// <param name="tableList">The list of table</param>
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/// <param name="dbcon">The database connection handler</param>
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public void GetTableVersion(Dictionary<string, string> tableList, MySqlConnection dbcon)
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{
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lock (dbcon)
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@@ -226,6 +230,7 @@ namespace OpenSim.Data.MySQL
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/// Execute a SQL statement stored in a resource, as a string
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/// </summary>
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/// <param name="name">the ressource name</param>
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/// <param name="dbcon">The database connection handler</param>
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public void ExecuteResourceSql(string name, MySqlConnection dbcon)
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{
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MySqlCommand cmd = new MySqlCommand(getResourceString(name), dbcon);
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@@ -260,9 +265,13 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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/// <list type="bullet">
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/// <item>Execute CreateLandTable.sql if oldVersion == null</item>
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/// <item>Execute UpgradeLandTable.sqm if oldVersion contain "Rev."</item>
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/// </list>
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/// </summary>
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/// <param name="oldVersion"></param>
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/// <param name="dbconn"></param>
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/// <param name="dbconn">The database connection handler</param>
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private void UpgradeLandTable(string oldVersion, MySqlConnection dbconn)
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{
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// null as the version, indicates that the table didn't exist
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@@ -280,8 +289,8 @@ namespace OpenSim.Data.MySQL
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/// <summary>
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/// Adds an object into region storage
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="regionUUID"></param>
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/// <param name="obj">The object</param>
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/// <param name="regionUUID">The region UUID</param>
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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lock (m_dataSet)
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@@ -307,8 +316,8 @@ namespace OpenSim.Data.MySQL
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/// <summary>
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/// removes an object from region storage
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="regionUUID"></param>
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/// <param name="obj">The object</param>
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/// <param name="regionUUID">The Region UUID</param>
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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@@ -362,6 +371,7 @@ namespace OpenSim.Data.MySQL
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/// Load persisted objects from region storage.
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/// </summary>
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/// <param name="regionUUID">the Region UUID</param>
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/// <returns>List of loaded groups</returns>
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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@@ -448,7 +458,7 @@ namespace OpenSim.Data.MySQL
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/// <summary>
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/// Load in a prim's persisted inventory.
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/// </summary>
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/// <param name="prim"></param>
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/// <param name="prim">The prim</param>
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private void LoadItems(SceneObjectPart prim)
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{
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lock (m_dataSet)
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@@ -484,7 +494,7 @@ namespace OpenSim.Data.MySQL
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/// <summary>
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/// Store a terrain revision in region storage
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/// </summary>
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/// <param name="ter">terrain data</param>
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/// <param name="ter">HeightField data</param>
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/// <param name="regionID">region UUID</param>
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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{
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@@ -513,7 +523,7 @@ namespace OpenSim.Data.MySQL
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/// Load the latest terrain revision from region storage
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/// </summary>
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/// <param name="regionID">the region UUID</param>
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/// <returns></returns>
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/// <returns>Heightfield data</returns>
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public double[,] LoadTerrain(LLUUID regionID)
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{
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double[,] terret = new double[256,256];
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@@ -563,8 +573,10 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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/// delete from land where UUID=globalID
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/// delete from landaccesslist where LandUUID=globalID
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/// <list type="bullet">
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/// <item>delete from land where UUID=globalID</item>
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/// <item>delete from landaccesslist where LandUUID=globalID</item>
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/// </list>
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/// </summary>
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/// <param name="globalID"></param>
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public void RemoveLandObject(LLUUID globalID)
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@@ -629,10 +641,10 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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///
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/// Load (fetch?) a region banlist
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/// </summary>
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/// <param name="regionUUID"></param>
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/// <returns></returns>
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/// <param name="regionUUID">The region UUID</param>
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/// <returns>The Region banlist</returns>
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public List<RegionBanListItem> LoadRegionBanList(LLUUID regionUUID)
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{
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List<RegionBanListItem> regionbanlist = new List<RegionBanListItem>();
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@@ -660,9 +672,9 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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///
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/// Add an item to region banlist
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/// </summary>
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/// <param name="item"></param>
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/// <param name="item">The item</param>
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public void AddToRegionBanlist(RegionBanListItem item)
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{
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lock (m_dataSet)
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@@ -684,9 +696,9 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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///
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/// Remove an item from region banlist
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/// </summary>
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/// <param name="item"></param>
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/// <param name="item">The item</param>
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public void RemoveFromRegionBanlist(RegionBanListItem item)
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{
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lock (m_dataSet)
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@@ -783,7 +795,7 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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///
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/// See <see cref="Commit"/>
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/// </summary>
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public void Shutdown()
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{
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@@ -798,6 +810,13 @@ namespace OpenSim.Data.MySQL
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*
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**********************************************************************/
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/// <summary>
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///
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/// </summary>
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/// <param name="dt"></param>
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/// <param name="name"></param>
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/// <param name="type"></param>
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/// <returns></returns>
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private static DataColumn createCol(DataTable dt, string name, Type type)
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{
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DataColumn col = new DataColumn(name, type);
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@@ -805,6 +824,10 @@ namespace OpenSim.Data.MySQL
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return col;
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}
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/// <summary>
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/// Create the "terrain" table
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/// </summary>
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/// <returns></returns>
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private static DataTable createTerrainTable()
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{
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DataTable terrain = new DataTable("terrain");
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@@ -815,6 +838,10 @@ namespace OpenSim.Data.MySQL
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return terrain;
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}
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/// <summary>
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/// Create the "regionban" table
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/// </summary>
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/// <returns></returns>
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private static DataTable createRegionBanTable()
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{
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DataTable regionban = new DataTable("regionban");
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@@ -826,6 +853,10 @@ namespace OpenSim.Data.MySQL
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}
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/// <summary>
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/// Create the "prims" table
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/// </summary>
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/// <returns></returns>
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private static DataTable createPrimTable()
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{
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DataTable prims = new DataTable("prims");
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@@ -890,6 +921,10 @@ namespace OpenSim.Data.MySQL
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return prims;
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}
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/// <summary>
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/// Create the "land" table
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/// </summary>
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/// <returns></returns>
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private static DataTable createLandTable()
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{
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DataTable land = new DataTable("land");
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@@ -934,6 +969,10 @@ namespace OpenSim.Data.MySQL
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return land;
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}
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/// <summary>
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/// Create the "landaccesslist" table
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/// </summary>
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/// <returns></returns>
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private static DataTable createLandAccessListTable()
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{
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DataTable landaccess = new DataTable("landaccesslist");
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@@ -944,6 +983,10 @@ namespace OpenSim.Data.MySQL
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return landaccess;
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}
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/// <summary>
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/// Create the "primshapes" table
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/// </summary>
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/// <returns></returns>
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private static DataTable createShapeTable()
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{
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DataTable shapes = new DataTable("primshapes");
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@@ -984,6 +1027,10 @@ namespace OpenSim.Data.MySQL
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return shapes;
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}
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/// <summary>
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/// Create the "primitems" table
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/// </summary>
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/// <returns></returns>
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private static DataTable createItemsTable()
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{
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DataTable items = new DataTable("primitems");
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@@ -1025,6 +1072,11 @@ namespace OpenSim.Data.MySQL
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*
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**********************************************************************/
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <returns></returns>
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private SceneObjectPart buildPrim(DataRow row)
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{
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SceneObjectPart prim = new SceneObjectPart();
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@@ -1153,6 +1205,11 @@ namespace OpenSim.Data.MySQL
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return taskItem;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <returns></returns>
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private static LandData buildLandData(DataRow row)
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{
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LandData newData = new LandData();
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@@ -1214,6 +1271,11 @@ namespace OpenSim.Data.MySQL
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return newData;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <returns></returns>
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private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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@@ -1223,6 +1285,11 @@ namespace OpenSim.Data.MySQL
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return entry;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="val"></param>
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/// <returns></returns>
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private static Array serializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536*sizeof (double));
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@@ -1242,6 +1309,13 @@ namespace OpenSim.Data.MySQL
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return str.ToArray();
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <param name="prim"></param>
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/// <param name="sceneGroupID"></param>
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/// <param name="regionUUID"></param>
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private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
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{
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row["UUID"] = Util.ToRawUuidString(prim.UUID);
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@@ -1318,6 +1392,11 @@ namespace OpenSim.Data.MySQL
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <param name="taskItem"></param>
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private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
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{
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row["itemID"] = taskItem.ItemID;
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@@ -1343,6 +1422,12 @@ namespace OpenSim.Data.MySQL
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row["flags"] = taskItem.Flags;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <param name="land"></param>
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/// <param name="regionUUID"></param>
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private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
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{
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row["UUID"] = Util.ToRawUuidString(land.globalID);
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@@ -1382,6 +1467,12 @@ namespace OpenSim.Data.MySQL
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row["AuthBuyerID"] = land.authBuyerID;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <param name="entry"></param>
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/// <param name="parcelID"></param>
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private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
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{
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row["LandUUID"] = Util.ToRawUuidString(parcelID);
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@@ -1389,6 +1480,11 @@ namespace OpenSim.Data.MySQL
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row["Flags"] = entry.Flags;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="row"></param>
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/// <returns></returns>
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private PrimitiveBaseShape buildShape(DataRow row)
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{
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PrimitiveBaseShape s = new PrimitiveBaseShape();
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@@ -1447,6 +1543,11 @@ namespace OpenSim.Data.MySQL
|
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return s;
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}
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/// <summary>
|
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///
|
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/// </summary>
|
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/// <param name="row"></param>
|
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/// <param name="prim"></param>
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private void fillShapeRow(DataRow row, SceneObjectPart prim)
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{
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PrimitiveBaseShape s = prim.Shape;
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@@ -1502,6 +1603,12 @@ namespace OpenSim.Data.MySQL
|
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}
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}
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/// <summary>
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///
|
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/// </summary>
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/// <param name="prim"></param>
|
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/// <param name="sceneGroupID"></param>
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/// <param name="regionUUID"></param>
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private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
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{
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lock (m_dataSet)
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@@ -1535,7 +1642,11 @@ namespace OpenSim.Data.MySQL
|
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}
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}
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// see IRegionDatastore
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/// <summary>
|
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/// see IRegionDatastore
|
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/// </summary>
|
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/// <param name="primID"></param>
|
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/// <param name="items"></param>
|
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public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
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{
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if (!persistPrimInventories)
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@@ -1576,17 +1687,24 @@ namespace OpenSim.Data.MySQL
|
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*
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**********************************************************************/
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/// <summary>
|
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/// Create a MySQL insert command
|
||||
/// </summary>
|
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/// <param name="table"></param>
|
||||
/// <param name="dt"></param>
|
||||
/// <returns></returns>
|
||||
/// <remarks>
|
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/// This is subtle enough to deserve some commentary.
|
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/// Instead of doing *lots* and *lots of hardcoded strings
|
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/// for database definitions we'll use the fact that
|
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/// realistically all insert statements look like "insert
|
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/// into A(b, c) values(:b, :c) on the parameterized query
|
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/// front. If we just have a list of b, c, etc... we can
|
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/// generate these strings instead of typing them out.
|
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/// </remarks>
|
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private static MySqlCommand createInsertCommand(string table, DataTable dt)
|
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{
|
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/**
|
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* This is subtle enough to deserve some commentary.
|
||||
* Instead of doing *lots* and *lots of hardcoded strings
|
||||
* for database definitions we'll use the fact that
|
||||
* realistically all insert statements look like "insert
|
||||
* into A(b, c) values(:b, :c) on the parameterized query
|
||||
* front. If we just have a list of b, c, etc... we can
|
||||
* generate these strings instead of typing them out.
|
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*/
|
||||
|
||||
string[] cols = new string[dt.Columns.Count];
|
||||
for (int i = 0; i < dt.Columns.Count; i++)
|
||||
{
|
||||
@@ -1611,6 +1729,13 @@ namespace OpenSim.Data.MySQL
|
||||
return cmd;
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a MySQL update command
|
||||
/// </summary>
|
||||
/// <param name="table"></param>
|
||||
/// <param name="pk"></param>
|
||||
/// <param name="dt"></param>
|
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/// <returns></returns>
|
||||
private static MySqlCommand createUpdateCommand(string table, string pk, DataTable dt)
|
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{
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string sql = "update " + table + " set ";
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@@ -1638,6 +1763,11 @@ namespace OpenSim.Data.MySQL
|
||||
return cmd;
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||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="dt"></param>
|
||||
/// <returns></returns>
|
||||
private static string defineTable(DataTable dt)
|
||||
{
|
||||
string sql = "create table " + dt.TableName + "(";
|
||||
@@ -1673,16 +1803,18 @@ namespace OpenSim.Data.MySQL
|
||||
**********************************************************************/
|
||||
|
||||
///<summary>
|
||||
/// This is a convenience function that collapses 5 repetitive
|
||||
/// <para>This is a convenience function that collapses 5 repetitive
|
||||
/// lines for defining MySqlParameters to 2 parameters:
|
||||
/// column name and database type.
|
||||
///
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// It assumes certain conventions like ?param as the param
|
||||
/// name to replace in parametrized queries, and that source
|
||||
/// version is always current version, both of which are fine
|
||||
/// for us.
|
||||
///</summary>
|
||||
///<returns>a built MySql parameter</returns>
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <returns>a built MySql parameter</returns>
|
||||
private static MySqlParameter createMySqlParameter(string name, Type type)
|
||||
{
|
||||
MySqlParameter param = new MySqlParameter();
|
||||
@@ -1693,6 +1825,11 @@ namespace OpenSim.Data.MySQL
|
||||
return param;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="da"></param>
|
||||
/// <param name="conn"></param>
|
||||
private void SetupPrimCommands(MySqlDataAdapter da, MySqlConnection conn)
|
||||
{
|
||||
MySqlCommand insertCommand = createInsertCommand("prims", m_primTable);
|
||||
@@ -1709,6 +1846,11 @@ namespace OpenSim.Data.MySQL
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="da"></param>
|
||||
/// <param name="conn"></param>
|
||||
private void SetupItemsCommands(MySqlDataAdapter da, MySqlConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
|
||||
@@ -1722,6 +1864,12 @@ namespace OpenSim.Data.MySQL
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="da"></param>
|
||||
/// <param name="conn"></param>
|
||||
private void SetupRegionBanCommands(MySqlDataAdapter da, MySqlConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("regionban", m_regionBanListTable);
|
||||
@@ -1736,12 +1884,23 @@ namespace OpenSim.Data.MySQL
|
||||
delete.Connection = conn;
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="da"></param>
|
||||
/// <param name="conn"></param>
|
||||
private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="da"></param>
|
||||
/// <param name="conn"></param>
|
||||
private void setupLandCommands(MySqlDataAdapter da, MySqlConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
|
||||
@@ -1751,12 +1910,22 @@ namespace OpenSim.Data.MySQL
|
||||
da.UpdateCommand.Connection = conn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="da"></param>
|
||||
/// <param name="conn"></param>
|
||||
private void setupLandAccessCommands(MySqlDataAdapter da, MySqlConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="da"></param>
|
||||
/// <param name="conn"></param>
|
||||
private void SetupShapeCommands(MySqlDataAdapter da, MySqlConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
|
||||
@@ -1771,6 +1940,10 @@ namespace OpenSim.Data.MySQL
|
||||
da.DeleteCommand = delete;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="conn">MySQL connection handler</param>
|
||||
private static void InitDB(MySqlConnection conn)
|
||||
{
|
||||
string createPrims = defineTable(createPrimTable());
|
||||
@@ -1859,6 +2032,12 @@ namespace OpenSim.Data.MySQL
|
||||
conn.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="conn"></param>
|
||||
/// <param name="m"></param>
|
||||
/// <returns></returns>
|
||||
private bool TestTables(MySqlConnection conn, Migration m)
|
||||
{
|
||||
// we already have migrations, get out of here
|
||||
@@ -1968,6 +2147,11 @@ namespace OpenSim.Data.MySQL
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
/// <summary>
|
||||
/// Type conversion functions
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
private static DbType dbtypeFromType(Type type)
|
||||
{
|
||||
if (type == typeof (String))
|
||||
@@ -2000,8 +2184,11 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
}
|
||||
|
||||
// this is something we'll need to implement for each db
|
||||
// slightly differently.
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
/// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
|
||||
private static string MySqlType(Type type)
|
||||
{
|
||||
if (type == typeof (String))
|
||||
|
||||
Reference in New Issue
Block a user