sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)

This commit is contained in:
UbitUmarov
2018-04-10 21:45:11 +01:00
parent dc35ce26d0
commit ca7bd13dee
8 changed files with 54 additions and 61 deletions

View File

@@ -7515,8 +7515,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
handlerSoundTrigger(soundTriggerPacket.SoundData.SoundID, AgentId,
AgentId, AgentId,
soundTriggerPacket.SoundData.Gain, soundTriggerPacket.SoundData.Position,
soundTriggerPacket.SoundData.Handle, 0);
soundTriggerPacket.SoundData.Handle);
}
return true;
}