sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)

This commit is contained in:
UbitUmarov
2018-04-10 21:45:11 +01:00
parent dc35ce26d0
commit ca7bd13dee
8 changed files with 54 additions and 61 deletions

View File

@@ -3077,7 +3077,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID parentID = ParentGroup.UUID;
ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle);
}
public void PhysicsOutOfBounds(Vector3 pos)