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sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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@@ -3077,7 +3077,7 @@ namespace OpenSim.Region.Framework.Scenes
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UUID parentID = ParentGroup.UUID;
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ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
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soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 );
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soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle);
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}
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public void PhysicsOutOfBounds(Vector3 pos)
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