mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
This commit is contained in:
@@ -824,7 +824,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>();
|
||||
if (module != null)
|
||||
{
|
||||
module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false);
|
||||
module.SendSound(GetSOP().UUID, asset, volume, true, 0, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
if (soundModule != null)
|
||||
{
|
||||
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
|
||||
m_internalScene.RegionInfo.RegionHandle, 0);
|
||||
m_internalScene.RegionInfo.RegionHandle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
if (soundModule != null)
|
||||
{
|
||||
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
|
||||
m_internalScene.RegionInfo.RegionHandle, 0);
|
||||
m_internalScene.RegionInfo.RegionHandle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user