sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)

This commit is contained in:
UbitUmarov
2018-04-10 21:45:11 +01:00
parent dc35ce26d0
commit ca7bd13dee
8 changed files with 54 additions and 61 deletions

View File

@@ -824,7 +824,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>();
if (module != null)
{
module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false);
module.SendSound(GetSOP().UUID, asset, volume, true, 0, false, false);
}
}

View File

@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null)
{
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
m_internalScene.RegionInfo.RegionHandle, 0);
m_internalScene.RegionInfo.RegionHandle);
}
}
@@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null)
{
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
m_internalScene.RegionInfo.RegionHandle, 0);
m_internalScene.RegionInfo.RegionHandle);
}
}