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sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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@@ -824,7 +824,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>();
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if (module != null)
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{
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module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false);
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module.SendSound(GetSOP().UUID, asset, volume, true, 0, false, false);
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}
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}
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