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sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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if (soundModule != null)
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{
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soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
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m_internalScene.RegionInfo.RegionHandle, 0);
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m_internalScene.RegionInfo.RegionHandle);
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}
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}
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@@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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if (soundModule != null)
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{
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soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
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m_internalScene.RegionInfo.RegionHandle, 0);
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m_internalScene.RegionInfo.RegionHandle);
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}
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}
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