Changed the parser for InventoryItem deserialization. Moved some utility functions around.

This commit is contained in:
Diva Canto
2010-11-27 11:40:54 -08:00
parent 3292a22558
commit ca8d015733
3 changed files with 260 additions and 121 deletions

View File

@@ -414,7 +414,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
{
obj.CreatorID = ReadUUID(reader, "CreatorID");
obj.CreatorID = Util.ReadUUID(reader, "CreatorID");
}
private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
@@ -424,7 +424,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
{
obj.FolderID = ReadUUID(reader, "FolderID");
obj.FolderID = Util.ReadUUID(reader, "FolderID");
}
private static void ProcessInventorySerial(SceneObjectPart obj, XmlTextReader reader)
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
{
obj.UUID = ReadUUID(reader, "UUID");
obj.UUID = Util.ReadUUID(reader, "UUID");
}
private static void ProcessLocalId(SceneObjectPart obj, XmlTextReader reader)
@@ -474,32 +474,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessGroupPosition(SceneObjectPart obj, XmlTextReader reader)
{
obj.GroupPosition = ReadVector(reader, "GroupPosition");
obj.GroupPosition = Util.ReadVector(reader, "GroupPosition");
}
private static void ProcessOffsetPosition(SceneObjectPart obj, XmlTextReader reader)
{
obj.OffsetPosition = ReadVector(reader, "OffsetPosition"); ;
obj.OffsetPosition = Util.ReadVector(reader, "OffsetPosition"); ;
}
private static void ProcessRotationOffset(SceneObjectPart obj, XmlTextReader reader)
{
obj.RotationOffset = ReadQuaternion(reader, "RotationOffset");
obj.RotationOffset = Util.ReadQuaternion(reader, "RotationOffset");
}
private static void ProcessVelocity(SceneObjectPart obj, XmlTextReader reader)
{
obj.Velocity = ReadVector(reader, "Velocity");
obj.Velocity = Util.ReadVector(reader, "Velocity");
}
private static void ProcessAngularVelocity(SceneObjectPart obj, XmlTextReader reader)
{
obj.AngularVelocity = ReadVector(reader, "AngularVelocity");
obj.AngularVelocity = Util.ReadVector(reader, "AngularVelocity");
}
private static void ProcessAcceleration(SceneObjectPart obj, XmlTextReader reader)
{
obj.Acceleration = ReadVector(reader, "Acceleration");
obj.Acceleration = Util.ReadVector(reader, "Acceleration");
}
private static void ProcessDescription(SceneObjectPart obj, XmlTextReader reader)
@@ -553,7 +553,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
{
obj.Scale = ReadVector(reader, "Scale");
obj.Scale = Util.ReadVector(reader, "Scale");
}
private static void ProcessUpdateFlag(SceneObjectPart obj, XmlTextReader reader)
@@ -563,22 +563,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader)
{
obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation");
obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation");
}
private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlTextReader reader)
{
obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition");
obj.SitTargetPosition = Util.ReadVector(reader, "SitTargetPosition");
}
private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlTextReader reader)
{
obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL");
obj.SitTargetPositionLL = Util.ReadVector(reader, "SitTargetPositionLL");
}
private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlTextReader reader)
{
obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL");
obj.SitTargetOrientationLL = Util.ReadQuaternion(reader, "SitTargetOrientationLL");
}
private static void ProcessParentID(SceneObjectPart obj, XmlTextReader reader)
@@ -614,17 +614,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessGroupID(SceneObjectPart obj, XmlTextReader reader)
{
obj.GroupID = ReadUUID(reader, "GroupID");
obj.GroupID = Util.ReadUUID(reader, "GroupID");
}
private static void ProcessOwnerID(SceneObjectPart obj, XmlTextReader reader)
{
obj.OwnerID = ReadUUID(reader, "OwnerID");
obj.OwnerID = Util.ReadUUID(reader, "OwnerID");
}
private static void ProcessLastOwnerID(SceneObjectPart obj, XmlTextReader reader)
{
obj.LastOwnerID = ReadUUID(reader, "LastOwnerID");
obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
}
private static void ProcessBaseMask(SceneObjectPart obj, XmlTextReader reader)
@@ -663,7 +663,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader)
{
obj.CollisionSound = ReadUUID(reader, "CollisionSound");
obj.CollisionSound = Util.ReadUUID(reader, "CollisionSound");
}
private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlTextReader reader)
@@ -690,7 +690,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
#region TaskInventoryXmlProcessors
private static void ProcessTIAssetID(TaskInventoryItem item, XmlTextReader reader)
{
item.AssetID = ReadUUID(reader, "AssetID");
item.AssetID = Util.ReadUUID(reader, "AssetID");
}
private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlTextReader reader)
@@ -705,7 +705,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessTICreatorID(TaskInventoryItem item, XmlTextReader reader)
{
item.CreatorID = ReadUUID(reader, "CreatorID");
item.CreatorID = Util.ReadUUID(reader, "CreatorID");
}
private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
@@ -730,7 +730,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessTIGroupID(TaskInventoryItem item, XmlTextReader reader)
{
item.GroupID = ReadUUID(reader, "GroupID");
item.GroupID = Util.ReadUUID(reader, "GroupID");
}
private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlTextReader reader)
@@ -745,20 +745,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessTIItemID(TaskInventoryItem item, XmlTextReader reader)
{
item.ItemID = ReadUUID(reader, "ItemID");
item.ItemID = Util.ReadUUID(reader, "ItemID");
}
private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
{
ReadUUID(reader, "OldItemID");
Util.ReadUUID(reader, "OldItemID");
// On deserialization, the old item id MUST BE UUID.Zero!!!!!
// Setting this to the saved value will BREAK script persistence!
// item.OldItemID = ReadUUID(reader, "OldItemID");
// item.OldItemID = Util.ReadUUID(reader, "OldItemID");
}
private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
{
item.LastOwnerID = ReadUUID(reader, "LastOwnerID");
item.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
}
private static void ProcessTIName(TaskInventoryItem item, XmlTextReader reader)
@@ -773,7 +773,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessTIOwnerID(TaskInventoryItem item, XmlTextReader reader)
{
item.OwnerID = ReadUUID(reader, "OwnerID");
item.OwnerID = Util.ReadUUID(reader, "OwnerID");
}
private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlTextReader reader)
@@ -783,17 +783,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessTIParentID(TaskInventoryItem item, XmlTextReader reader)
{
item.ParentID = ReadUUID(reader, "ParentID");
item.ParentID = Util.ReadUUID(reader, "ParentID");
}
private static void ProcessTIParentPartID(TaskInventoryItem item, XmlTextReader reader)
{
item.ParentPartID = ReadUUID(reader, "ParentPartID");
item.ParentPartID = Util.ReadUUID(reader, "ParentPartID");
}
private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlTextReader reader)
{
item.PermsGranter = ReadUUID(reader, "PermsGranter");
item.PermsGranter = Util.ReadUUID(reader, "PermsGranter");
}
private static void ProcessTIPermsMask(TaskInventoryItem item, XmlTextReader reader)
@@ -922,7 +922,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessShpScale(PrimitiveBaseShape shp, XmlTextReader reader)
{
shp.Scale = ReadVector(reader, "Scale");
shp.Scale = Util.ReadVector(reader, "Scale");
}
private static void ProcessShpState(PrimitiveBaseShape shp, XmlTextReader reader)
@@ -950,7 +950,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader)
{
shp.SculptTexture = ReadUUID(reader, "SculptTexture");
shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
}
private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlTextReader reader)
@@ -1459,66 +1459,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return obj;
}
static UUID ReadUUID(XmlTextReader reader, string name)
{
UUID id;
string idStr;
reader.ReadStartElement(name);
if (reader.Name == "Guid")
idStr = reader.ReadElementString("Guid");
else // UUID
idStr = reader.ReadElementString("UUID");
UUID.TryParse(idStr, out id);
reader.ReadEndElement();
return id;
}
static Vector3 ReadVector(XmlTextReader reader, string name)
{
Vector3 vec;
reader.ReadStartElement(name);
vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
reader.ReadEndElement();
return vec;
}
static Quaternion ReadQuaternion(XmlTextReader reader, string name)
{
Quaternion quat = new Quaternion();
reader.ReadStartElement(name);
while (reader.NodeType != XmlNodeType.EndElement)
{
switch (reader.Name.ToLower())
{
case "x":
quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
break;
case "y":
quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
break;
case "z":
quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
break;
case "w":
quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
break;
}
}
reader.ReadEndElement();
return quat;
}
static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
{
TaskInventoryDictionary tinv = new TaskInventoryDictionary();