Deleted all [ZZZ] debug messages.

This commit is contained in:
Diva Canto
2013-07-24 14:24:17 -07:00
parent f0320f5652
commit cac37e298c
2 changed files with 0 additions and 6 deletions

View File

@@ -1257,7 +1257,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// UseCircuitCode handling
if (packet.Type == PacketType.UseCircuitCode)
{
m_log.DebugFormat("[ZZZ]: In the dungeon: UseCircuitCode");
// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
// buffer.
object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
@@ -1271,7 +1270,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Send ack straight away to let the viewer know that we got it.
SendAckImmediate(endPoint, packet.Header.Sequence);
m_log.DebugFormat("[ZZZ]: In the dungeon: CompleteAgentMovement");
// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
// buffer.
object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
@@ -2080,9 +2078,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Packet packet = incomingPacket.Packet;
LLClientView client = incomingPacket.Client;
if (packet is CompleteAgentMovementPacket)
m_log.DebugFormat("[ZZZ]: Received CompleteAgentMovementPacket");
if (client.IsActive)
{
m_currentIncomingClient = client;