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Deleted all [ZZZ] debug messages.
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@@ -1257,7 +1257,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// UseCircuitCode handling
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if (packet.Type == PacketType.UseCircuitCode)
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{
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m_log.DebugFormat("[ZZZ]: In the dungeon: UseCircuitCode");
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// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
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// buffer.
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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@@ -1271,7 +1270,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Send ack straight away to let the viewer know that we got it.
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SendAckImmediate(endPoint, packet.Header.Sequence);
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m_log.DebugFormat("[ZZZ]: In the dungeon: CompleteAgentMovement");
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// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
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// buffer.
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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@@ -2080,9 +2078,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Packet packet = incomingPacket.Packet;
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LLClientView client = incomingPacket.Client;
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if (packet is CompleteAgentMovementPacket)
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m_log.DebugFormat("[ZZZ]: Received CompleteAgentMovementPacket");
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if (client.IsActive)
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{
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m_currentIncomingClient = client;
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