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Deleted all [ZZZ] debug messages.
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@@ -1008,7 +1008,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Send the Update. If this returns true, we know the client has contacted the destination
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// via CompleteMovementIntoRegion, so we can let go.
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// If it returns false, something went wrong, and we need to abort.
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m_log.DebugFormat("[ZZZ]: Sending Update");
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if (!UpdateAgent(reg, finalDestination, agent, sp))
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{
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if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting)
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