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Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
Just need to store this data out to a database.
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@@ -333,7 +333,7 @@ namespace OpenSim.Framework.Communications.Cache
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//really need to fix this call, if lbsa71 saw this he would die.
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m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(Asset);
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CachedUserInfo userInfo =
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m_userTransactions.Manager.CommsManager.UserProfileCache.GetUserDetails(ourClient.AgentId);
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m_userTransactions.Manager.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = new InventoryItemBase();
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@@ -64,11 +64,11 @@ namespace OpenSim.Framework.Communications
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get { return m_interRegion; }
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}
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protected UserProfileCacheService m_userProfileCache;
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protected UserProfileCacheService m_userProfileCacheService;
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public UserProfileCacheService UserProfileCache
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public UserProfileCacheService UserProfileCacheService
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{
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get { return m_userProfileCache; }
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get { return m_userProfileCacheService; }
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}
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protected AssetTransactionManager m_transactionsManager;
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@@ -97,7 +97,7 @@ namespace OpenSim.Framework.Communications
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{
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m_networkServersInfo = serversInfo;
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m_assetCache = assetCache;
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m_userProfileCache = new UserProfileCacheService(this);
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m_userProfileCacheService = new UserProfileCacheService(this);
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m_transactionsManager = new AssetTransactionManager(this, dumpAssetsToFile);
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}
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@@ -156,7 +156,7 @@ namespace OpenSim.Framework.Communications
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public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client)
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{
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if (uuid == m_userProfileCache.libraryRoot.agentID)
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if (uuid == m_userProfileCacheService.libraryRoot.agentID)
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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}
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@@ -175,11 +175,7 @@ namespace OpenSim.Framework.Communications
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}
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public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID queryID, string query)
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{
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List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
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List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
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return pickerlist;
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}
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