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Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
Just need to store this data out to a database.
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@@ -53,7 +53,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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@@ -75,7 +75,7 @@ namespace OpenSim.Region.Environment.Scenes
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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@@ -109,7 +109,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
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LLUUID itemID)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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@@ -157,10 +157,10 @@ namespace OpenSim.Region.Environment.Scenes
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public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID, string newName)
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{
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InventoryItemBase item = CommsManager.UserProfileCache.libraryRoot.HasItem(oldItemID);
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InventoryItemBase item = CommsManager.UserProfileCacheService.libraryRoot.HasItem(oldItemID);
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if (item == null)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(oldAgentID);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(oldAgentID);
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if (userInfo == null)
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find user " + oldAgentID.ToString());
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@@ -212,7 +212,7 @@ namespace OpenSim.Region.Environment.Scenes
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private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
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AssetBase asset, uint nextOwnerMask)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = new InventoryItemBase();
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@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (transActionID == LLUUID.Zero)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = CreateAsset(name, description, invType, assetType, null);
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@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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LLUUID copyID = LLUUID.Random();
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if (userInfo != null)
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{
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@@ -398,7 +398,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
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{
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string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = CreateAsset(
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@@ -454,7 +454,7 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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