From caddb8ac97c93c936d0f50563c9d9daf681e6188 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 1 Feb 2021 21:07:44 +0000 Subject: [PATCH] let osteleportobject work with phantom prims (still not kfm ones)(at least until i remember why not..) --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2052deda66..ff206f701a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1060,7 +1060,7 @@ namespace OpenSim.Region.Framework.Scenes inTransit = true; PhysicsActor pa = RootPart.PhysActor; - if(pa == null || RootPart.KeyframeMotion != null /*|| m_sittingAvatars.Count == 0*/) + if(/*pa == null ||*/ RootPart.KeyframeMotion != null /*|| m_sittingAvatars.Count == 0*/) { inTransit = false; return -1;