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Tweak log messages on local region to region teleport path to help with problem resolution.
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@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
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// m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName);
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return s.NewUserConnection(aCircuit, teleportFlags, out reason);
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}
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}
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@@ -209,9 +209,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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if (s.RegionInfo.RegionHandle == destination.RegionHandle)
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{
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m_log.DebugFormat(
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"[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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s.RegionInfo.RegionName, destination.RegionHandle);
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// m_log.DebugFormat(
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// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
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// s.RegionInfo.RegionName, destination.RegionHandle);
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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@@ -281,7 +281,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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{
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if (s.RegionInfo.RegionID == origin)
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{
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m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
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// m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
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AgentTransferModule.AgentArrivedAtDestination(id);
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return true;
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// return s.IncomingReleaseAgent(id);
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