* Fix a bug in the archiver where I didn't realize a shape still needs its default texture as well as its face textures

This commit is contained in:
Justin Clarke Casey
2008-06-16 22:43:30 +00:00
parent 53c9ce46b3
commit cb70299092
2 changed files with 13 additions and 3 deletions

View File

@@ -296,6 +296,7 @@ namespace OpenSim.Framework
ProfileBegin = LLObject.PackBeginCut(profileRange.X);
ProfileEnd = LLObject.PackEndCut(profileRange.Y);
}
public byte[] ExtraParams
{
get
@@ -528,6 +529,7 @@ namespace OpenSim.Framework
return data;
}
public void ReadFlexiData(byte[] data, int pos)
{
if (data.Length-pos >= 5)
@@ -558,6 +560,7 @@ namespace OpenSim.Framework
FlexiForceZ = 0f;
}
}
public byte[] GetFlexiBytes()
{
byte[] data = new byte[16];
@@ -576,6 +579,7 @@ namespace OpenSim.Framework
return data;
}
public void ReadLightData(byte[] data, int pos)
{
if (data.Length - pos >= 16)
@@ -605,6 +609,7 @@ namespace OpenSim.Framework
LightIntensity = 0f;
}
}
public byte[] GetLightBytes()
{
byte[] data = new byte[16];