* Stop the sim stats reporter reusing the same SimStatsPacket for all clients

* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs
* There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
This commit is contained in:
Justin Clarke Casey
2008-10-06 19:52:54 +00:00
parent a1f3409032
commit cb7a9eaa09
8 changed files with 154 additions and 54 deletions

View File

@@ -722,7 +722,13 @@ namespace OpenSim.Framework
void SendImagePart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec);
void SendShutdownConnectionNotice();
void SendSimStats(Packet pack);
/// <summary>
/// Send statistical information about the sim to the client.
/// </summary>
/// <param name="stats"></param>
void SendSimStats(SimStats stats);
void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,

View File

@@ -0,0 +1,88 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse.Packets;
namespace OpenSim.Framework
{
/// <summary>
/// Enapsulate statistics for a simulator/scene.
///
/// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
/// storage.
/// </summary>
public class SimStats
{
public uint RegionX
{
get { return m_regionX; }
}
private uint m_regionX;
public uint RegionY
{
get { return m_regionY; }
}
private uint m_regionY;
public SimStatsPacket.RegionBlock RegionBlock
{
get { return m_regionBlock; }
}
private SimStatsPacket.RegionBlock m_regionBlock;
public SimStatsPacket.StatBlock[] StatsBlock
{
get { return m_statsBlock; }
}
private SimStatsPacket.StatBlock[] m_statsBlock;
public uint RegionFlags
{
get { return m_regionFlags; }
}
private uint m_regionFlags;
public uint ObjectCapacity
{
get { return m_objectCapacity; }
}
private uint m_objectCapacity;
public SimStats(
uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock)
{
m_regionX = regionX;
m_regionY = regionY;
m_regionFlags = regionFlags;
m_objectCapacity = objectCapacity;
m_regionBlock = regionBlock;
m_statsBlock = statsBlock;
}
}
}

View File

@@ -216,31 +216,31 @@ namespace OpenSim.Framework.Statistics
/// client purposes) sends information to listeners.
/// </summary>
/// <param name="pack"></param>
public void ReceiveClassicSimStatsPacket(SimStatsPacket statsPacket)
public void ReceiveClassicSimStatsPacket(SimStats stats)
{
// FIXME: Really shouldn't rely on the probably arbitrary order in which
// stats are packed into the packet
timeDilation = statsPacket.Stat[0].StatValue;
simFps = statsPacket.Stat[1].StatValue;
physicsFps = statsPacket.Stat[2].StatValue;
agentUpdates = statsPacket.Stat[3].StatValue;
rootAgents = statsPacket.Stat[4].StatValue;
childAgents = statsPacket.Stat[5].StatValue;
totalPrims = statsPacket.Stat[6].StatValue;
activePrims = statsPacket.Stat[7].StatValue;
totalFrameTime = statsPacket.Stat[8].StatValue;
netFrameTime = statsPacket.Stat[9].StatValue;
physicsFrameTime = statsPacket.Stat[10].StatValue;
otherFrameTime = statsPacket.Stat[11].StatValue;
imageFrameTime = statsPacket.Stat[12].StatValue;
inPacketsPerSecond = statsPacket.Stat[13].StatValue;
outPacketsPerSecond = statsPacket.Stat[14].StatValue;
unackedBytes = statsPacket.Stat[15].StatValue;
agentFrameTime = statsPacket.Stat[16].StatValue;
pendingDownloads = statsPacket.Stat[17].StatValue;
pendingUploads = statsPacket.Stat[18].StatValue;
activeScripts = statsPacket.Stat[19].StatValue;
scriptLinesPerSecond = statsPacket.Stat[20].StatValue;
// FIXME: SimStats shouldn't allow an arbitrary stat packing order (which is inherited from the original
// SimStatsPacket that was being used).
timeDilation = stats.StatsBlock[0].StatValue;
simFps = stats.StatsBlock[1].StatValue;
physicsFps = stats.StatsBlock[2].StatValue;
agentUpdates = stats.StatsBlock[3].StatValue;
rootAgents = stats.StatsBlock[4].StatValue;
childAgents = stats.StatsBlock[5].StatValue;
totalPrims = stats.StatsBlock[6].StatValue;
activePrims = stats.StatsBlock[7].StatValue;
totalFrameTime = stats.StatsBlock[8].StatValue;
netFrameTime = stats.StatsBlock[9].StatValue;
physicsFrameTime = stats.StatsBlock[10].StatValue;
otherFrameTime = stats.StatsBlock[11].StatValue;
imageFrameTime = stats.StatsBlock[12].StatValue;
inPacketsPerSecond = stats.StatsBlock[13].StatValue;
outPacketsPerSecond = stats.StatsBlock[14].StatValue;
unackedBytes = stats.StatsBlock[15].StatValue;
agentFrameTime = stats.StatsBlock[16].StatValue;
pendingDownloads = stats.StatsBlock[17].StatValue;
pendingUploads = stats.StatsBlock[18].StatValue;
activeScripts = stats.StatsBlock[19].StatValue;
scriptLinesPerSecond = stats.StatsBlock[20].StatValue;
}
/// <summary>